Leads can be used on leashed mobs to un-leash them
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 42/100
Research direction
Reproduce the issue with WorldGuard 7.0.14 on Paper 1.21.8 using the listed four steps, then trace WorldGuard’s interaction-protection handling for leashed mobs. Done means a player cannot un-leash an animal inside a protected region or cause the lead to drop, while the existing behavior outside the region remains unchanged.
Written by the indexing model from the issue text.
Description
WorldEdit Version
Bukkit-Official(7.3.16+cbf4bd5)
WorldGuard Version
Bukkit-Official (7.0.14+2339-43997ec)
Platform Version
Paper 1.21.8 Build #60
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using a version of WorldGuard compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
The title says it all really. If an animal (such as a horse) is leashed to a fence post (all in a WG region), a player can un-leash the animal by right-clicking it while holding a lead.
Expected Behavior
The player should not be able to un-leash the animal.
Reproduction Steps
- Create a WG region.
- Spawn a leashable animal and leash it to a fence post (all inside the WG region).
- Have a player hold a lead and right-click the leashed animal.
- Observe as the animal becomes un-leashed, and the lead item is dropped to the ground beside the animal.
Optional WorldGuard-Report
No response
Anything Else?
No response
- Dominant language
- Java
- Stars
- 938
- Forks
- 674
- Avg merge
- 22h 57m
- Merged PRs (30d)
- 1
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from EngineHub/WorldGuard
-
status:pending type:bug
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
EngineHub/WorldGuard#2305 ·
-
Difficulty 3/5 1-2 days Newbie friendliness 72/100
EngineHub/WorldGuard#2311 · 1 comment ·
-
status:pending type:bug
Difficulty 4/5 3-5 days Newbie friendliness 48/100
EngineHub/WorldGuard#2302 · 4 comments ·
-
status:pending type:feature-request
Difficulty 4/5 3-5 days Newbie friendliness 45/100
EngineHub/WorldGuard#2301 · 5 comments ·
-
status:pending type:feature-request
Difficulty 5/5 Over a week Newbie friendliness 25/100
EngineHub/WorldGuard#2288 · 1 comment ·
All issues in EngineHub/WorldGuard
Similar issues
-
1.0.0-rc2
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
wso2/dpdp-accelerator#377 ·
Maintainers usually reply within 1 day
-
area/dependencies backport/26.4 kind/cve severity/high source/scan-dependencies status/triage
Difficulty 2/5 1-3 hours Newbie friendliness 85/100
Maintainers usually reply within 2 days
-
(primitive-collections-base) Use `NumberInput` to parse numeric map keys, as `jackson-databind` doesOpen
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
FasterXML/jackson-datatypes-collections#270 ·
Maintainers usually reply within 1 day
-
type/bug
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
Maintainers usually reply within 1 day
-
bug
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
Maintainers usually reply within 1 day