Hacktoberfest 2026: the issues maintainers tagged for October, open and beginner-friendly. Browse Hacktoberfest issues

/locate command from worldguard overwrites the vanilla one

Open
#2,013 10 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
30/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
java
Domain
cli

Research direction

Start by locating WorldGuard's /locate command registration, then inspect how its configuration and command permission are handled alongside the vanilla biome/structure command. Done means the vanilla /locate command remains usable and WorldGuard provides a documented way to disable or rename its conflicting command.

Written by the indexing model from the issue text.

Description

status:pending type:feature-request
The Problem

the /locate command from worldguard, overwrites the /locate biome/structure command from the vanilla game.

A Solution

maybe add the option to the worldguard config, to activate/deactivate that command or change the command name so that /locate is not overwritten and the vanilla function can be used.

Alternatives

No response

Anything Else?

maybe i'm just blind and didn't find the option in the config or so but i checked and couldn't find any.
Also setting the permission from the command to false, didn't work.

Dominant language
Java
Stars
939
Forks
672
Avg merge
22h 57m
Merged PRs (30d)
1

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from EngineHub/WorldGuard

All issues in EngineHub/WorldGuard

Similar issues

More Java issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.