/locate command from worldguard overwrites the vanilla one
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
Research direction
Start by locating WorldGuard's /locate command registration, then inspect how its configuration and command permission are handled alongside the vanilla biome/structure command. Done means the vanilla /locate command remains usable and WorldGuard provides a documented way to disable or rename its conflicting command.
Written by the indexing model from the issue text.
Description
The Problem
the /locate command from worldguard, overwrites the /locate biome/structure command from the vanilla game.
A Solution
maybe add the option to the worldguard config, to activate/deactivate that command or change the command name so that /locate is not overwritten and the vanilla function can be used.
Alternatives
No response
Anything Else?
maybe i'm just blind and didn't find the option in the config or so but i checked and couldn't find any.
Also setting the permission from the command to false, didn't work.
- Dominant language
- Java
- Stars
- 939
- Forks
- 672
- Avg merge
- 22h 57m
- Merged PRs (30d)
- 1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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