CB5 Feature Request: Safari Nets
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
Research direction
The issue names no repository files, tests, or entry points; begin by surveying CraftBook's existing gameplay modules and their item and entity handling. Compare the linked Safari Net behavior, then define crafting, NBT preservation, capture, and placement requirements before implementation.
Written by the indexing model from the issue text.
Description
Hi! I'd like to request a feature similar to Safari Nets (and single-use safari nets, and maybe even the safari net launcher; preferably with similar crafting recipes) from Minefactory Reloaded. The idea is that you have this item (one variant breaks after use, the other has multiple uses) and you can right click a mob or animal to use this safari net to store said mob in your inventory (despawning the mob from the world). The safari net stores all NBT data, like name, potion effects, health, etc, and so when you right-click the ground or a wall with the safari net that has a mob, the safari net becomes empty (or the item is consumed in the cheaper single-use variant) and it respawns the mob where you transported it to, effectively moving it.
Also:
Please make it craftable. I'm fine with economy support for those who want it, but I would really love to see some of these modules (not just this) get their own crafting recipes this time around (as opposed to economy or a sign with text).
Thanks for considering this!
-emkirsh
- Dominant language
- Java
- Stars
- 320
- Forks
- 165
- PR merge metrics
- No merged PRs in 30d
Getting set up
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First steps
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