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Using Lodestones as Minecart Stations.

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#1,220 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
java
Domain
game-dev

Research direction

No files, tests, or entry points are named. Start by locating the repository's minecart and lodestone-related code, then clarify whether the scope includes naming, compass display, rail pathfinding, directional turning, and chest minecarts. Done should be defined by agreed behavior and tests for the selected scope.

Written by the indexing model from the issue text.

Description

status:pending type:feature-request version:five

Is your feature request related to a problem? Please describe.

I'm frustrated at how complicated it is for my non-redstone players to build rail networks that can effectively navigate between towns.

Describe the solution you'd like

Minecraft has introduced 'lodestones' as an end-game (uses netherite ore) 'location anchor' that compasses can track if attuned.

It'd be awesome if these could be named with a sign, and when attuned the compass gets the name of the lodestone it is currently tracking.

These could then be used to let Minecarts make 'smart' decisions at intersections, either pathfinding via rails, or dumbly turning towards the direction that is most directly pointing towards the lodestone.

A minecart chest could also navigate in this manner.

Describe alternatives you've considered

Additional context

Dominant language
Java
Stars
320
Forks
165
PR merge metrics
No merged PRs in 30d

Getting set up

First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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