BounceBlocks auto trigger option
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
Research direction
Start by locating the BounceBlocks and auto blocks implementations, then trace how slime_block entries are parsed and triggered when players walk into them. The feature is done when an auto-trigger option can be configured for a whole section and for exact blocks, with behavior clearly distinguishing automatic activation from requiring a jump.
Written by the indexing model from the issue text.
Description
Is your feature request related to a problem? Please describe.
Just to this when players walk into bounce blocks (automated) like slime block that is used as "jump pad" on spawn, then they have to jump on it, so they don't even know it's bounce block.
Describe the solution you'd like
Would be nice if you add way to set auto trigger option to whole section of bounce blocks and ALSO to exact blocks in auto blocks, so slime_block: "1,1,0, trigger" or something like this.
Describe alternatives you've considered
New mechanism called jump pads?
- Dominant language
- Java
- Stars
- 320
- Forks
- 165
- PR merge metrics
- No merged PRs in 30d
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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