Possible missing of `scene.reset()` in the early return ?
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 72/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- rust
- Domain
- computer-graphics
Research direction
Start in crates/anyrender_vello/src/window_renderer.rs at lines 456-460 and trace the early-return path together with the scene lifecycle around it. Determine whether scene.reset() is required before line 459, then validate the behavior with the relevant existing renderer checks; done means the scene state is correct on this path.
Written by the indexing model from the issue text.
Description
when I read the code, I am not sure, if before line 459, there should be scene.reset()?
- Dominant language
- Rust
- Stars
- 107
- Forks
- 32
- Avg merge
- 2h 56m
- Merged PRs (30d)
- 1
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