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Undead Wiggles

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Domain
game-dev

Research direction

Start by reproducing the case where a Wiggle reaches 0 HP during a task while already due to die from age. Trace how the game handles death during that task, and confirm that the Wiggle dies normally without affecting other task behavior.

Written by the indexing model from the issue text.

Description

bug

In my playthrough the following bug comes up:

A Wiggle was supposed to die because of a high age. A task came up just at the moment where the HP was at 0. (maybe sleeping or another task) He did not die and lived forever.

Dominant language
Tcl
Stars
1
Forks
1
PR merge metrics
No merged PRs in 30d

Getting set up

This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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