Undead Wiggles
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- game-dev
Research direction
Start by reproducing the case where a Wiggle reaches 0 HP during a task while already due to die from age. Trace how the game handles death during that task, and confirm that the Wiggle dies normally without affecting other task behavior.
Written by the indexing model from the issue text.
Description
In my playthrough the following bug comes up:
A Wiggle was supposed to die because of a high age. A task came up just at the moment where the HP was at 0. (maybe sleeping or another task) He did not die and lived forever.
- Dominant language
- Tcl
- Stars
- 1
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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