A/B: `BLEND_HANDLING = uberseg` vs `noisefill` — do the FLAGS=2 B-modes go away?
@fabianhervaspeters is already working on this.
Since Jul 13, 2026.
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Description
noisefill (the default) zeroes and noise-fills only pixels flagged in the mask/weight; light from neighbouring detections stays in the stamp. uberseg masks pixels the segmentation map assigns to a neighbour, plus sky pixels nearer to a neighbour than to the object; it needs the segmentation stamp from vignetmaker run 3, which should only run when uberseg is on.
Fabian's hypothesis: the B-modes seen in FLAGS=2 (deblended) objects come from unremoved neighbour light.
Test: both settings on the blended image sims (m-bias, shape noise) and on a data patch (FLAGS=2 subset B-modes). A blended-sims uberseg run from July exists, uninspected.
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