[Bug] Fallingtree not accepting some trees
Nobody has claimed this yet.
Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 72/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Domain
- game-dev
Research direction
The issue names no file, so start by searching the repository for the fallingtree config and its maximum tree size setting. Raise the value from 100 to roughly 200 or 300 as the issue suggests, then check the pack's config notes for any other limit that might block large trees. Done when a tree larger than 100 blocks falls in-game on the server.
Written by the indexing model from the issue text.
Description
What happened?
Maximum tree size in the fallingtree config is too small for some of the trees that generate in the pack. Should be bumped from 100 up to like 200 or 300.
Where did it happen?
On the server
Pack version
4.1.0
Graphics profile
None
Crash report or log
No response
- Dominant language
- Shell
- Stars
- 1
- Forks
- 0
- Avg merge
- 3d 20h
- Merged PRs (30d)
- 5
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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