Lobby Info no longer shows skips or highest score

Closed Beginner friendly
#577 0 comments 0 reactions 0 assignees View on GitHub

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A pull request for this has already been merged.

  • #578 by @Jr-JoshS — merged

Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
70/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
lua
Domain
game-dev

Research direction

Find the code that renders the Lobby Info card and trace how it reads the tracked values G.GAME.skips, PVP.GAME.highest_pvp_score, and the enemy's skips and highest_score. Done means the card shows skips and highest score for each player during a run, alongside the existing information.

Written by the indexing model from the issue text.

Description

Reported by Wofi in #bugs-and-issues, as old features that went missing:

highest score last pvp was
# of skips

The pre-1.0 Lobby Info showed each player's skips and highest score. The 1.0 Lobby Info card only shows lives (and Elo in ranked). The numbers are still tracked (G.GAME.skips, PVP.GAME.highest_pvp_score, PVP.GAME.enemy.skips / .highest_score), just not shown during a run.

Dominant language
Lua
Stars
357
Forks
109
Avg merge
1d 2h
Merged PRs (30d)
28

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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