Lobby Info no longer shows skips or highest score
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A pull request for this has already been merged.
- #578 by @Jr-JoshS — merged
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 70/100
Research direction
Find the code that renders the Lobby Info card and trace how it reads the tracked values G.GAME.skips, PVP.GAME.highest_pvp_score, and the enemy's skips and highest_score. Done means the card shows skips and highest score for each player during a run, alongside the existing information.
Written by the indexing model from the issue text.
Description
Reported by Wofi in #bugs-and-issues, as old features that went missing:
highest score last pvp was
# of skips
The pre-1.0 Lobby Info showed each player's skips and highest score. The 1.0 Lobby Info card only shows lives (and Elo in ranked). The numbers are still tracked (G.GAME.skips, PVP.GAME.highest_pvp_score, PVP.GAME.enemy.skips / .highest_score), just not shown during a run.
- Dominant language
- Lua
- Stars
- 357
- Forks
- 109
- Avg merge
- 1d 2h
- Merged PRs (30d)
- 28
Getting set up
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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