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What is the plan for the Animation Tab?

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
typescript

Research direction

Start by reading the Animation Tab discussion and clarifying the intended scope for BVH animation import and possible character retargeting. Done should mean that the project has an agreed feature plan and clear acceptance criteria for the editor work.

Written by the indexing model from the issue text.

Description

Discussion

Hey @julien-moreau what do you have in mind for the Animation Tab?

Since I added the BVH importer to Babylon.js I 've been thinking how I can demonstrate it in a nice way and I think the editor could be an amazing showcase.

Are you planning to have something similar to the assets? I was thinking about letting users import the animations from BVHs and maybe even retarget existing characters (or any model with bones) to the animations.

Is that similar to what you have in mind?

Dominant language
TypeScript
Stars
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Forks
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Avg merge
1d 22h
Merged PRs (30d)
13

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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