What is the plan for the Animation Tab?
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Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- computer-graphics, tooling
Research direction
Start by reading the Animation Tab discussion and clarifying the intended scope for BVH animation import and possible character retargeting. Done should mean that the project has an agreed feature plan and clear acceptance criteria for the editor work.
Written by the indexing model from the issue text.
Description
Hey @julien-moreau what do you have in mind for the Animation Tab?
Since I added the BVH importer to Babylon.js I 've been thinking how I can demonstrate it in a nice way and I think the editor could be an amazing showcase.
Are you planning to have something similar to the assets? I was thinking about letting users import the animations from BVHs and maybe even retarget existing characters (or any model with bones) to the animations.
Is that similar to what you have in mind?
- Dominant language
- TypeScript
- Stars
- 1.1k
- Forks
- 302
- Avg merge
- 1d 22h
- Merged PRs (30d)
- 13
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- No contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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