Hacktoberfest 2026:维护者为十月标记出来的 issue,仍然开放、适合新手。 浏览 Hacktoberfest issue

Enhancement: Initialize SE3 matrix with look_at() function

未关闭
#37 1 条评论 0 个 reaction 已指派 1 人 在 GitHub 查看

@petercorke 已经在做这个了。

开始于 2022年1月31日。

评估

这个 Issue 还没有评估数据。

描述

enhancement

Feature description

I was wondering if it would make sense to add a look_at() function for this library for initializing an SE3 transformation matrix. I personally use this when positioning a camera etc. where I want the camera at an exact position, look at a specific point, and define which axis is up. This makes defining the pose of the camera very easy. I use an implementation of this function in mitsuba2, where the parameters are

  • origin: defines the translation part of the matrix
  • target: the target point the z-axis should point towards
  • up: the direction which is perpendicular with the x-axis of the transform and the direction of the vector from the origin to the target

Examples

Below are a couple of examples of how the function works in Mitsuba2

Example 1
T = look_at(origin=[1,2,3], target=[0,0,0], up=[0,0,1])
print(T)
[[0.894427, -0.358569, -0.267261, 1],
 [-0.447214, -0.717137, -0.534522, 2],
 [0, 0.597614, -0.801784, 3],
 [0, 0, 0, 1]]
Example 2
T = look_at(origin=[0,0,0], target=[3,0,0], up=[0,1,0])
print(T)
[[0, -0, 1, 0],
 [0, 1, 0, 0],
 [-1, 0, 0, 0],
 [0, 0, 0, 1]]

Mitsuba C++ implementation

Source: https://github.com/mitsuba-renderer/mitsuba2/blob/ab5a49d4199a1b08d4d6557dfe6b0336fff4cfdf/include/mitsuba/core/transform.h

    static Transform look_at(const Point<Float, 3> &origin,
                             const Point<Float, 3> &target,
                             const Vector<Float, 3> &up) {
        using Vector3 = Vector<Float, 3>;

        Vector3 dir = normalize(target - origin);
        dir = normalize(dir);
        Vector3 left = normalize(cross(up, dir));

        Vector3 new_up = cross(dir, left);

        Matrix result = Matrix::from_cols(
            concat(left, Scalar(0)),
            concat(new_up, Scalar(0)),
            concat(dir, Scalar(0)),
            concat(origin, Scalar(1))
        );

        Matrix inverse = Matrix::from_rows(
            concat(left, Scalar(0)),
            concat(new_up, Scalar(0)),
            concat(dir, Scalar(0)),
            Vector<Float, 4>(0.f, 0.f, 0.f, 1.f)
        );

        inverse[3] = inverse * concat(-origin, Scalar(1));

        return Transform(result, transpose(inverse));
    }

Generalization

The Mitsuba implementation only works for pointing the z-axis at a specific direction defined by the direction of the vector between the origin and the target. The up-axis is also predefined to specify a specific axis in the resulting transformation matrix. For generalization of the function, it could make sense to specify which axes should point toward to target, and which axis is up. This will however complicate the function further. One could split the functionality into three functions for example:

SE3.x_look_at(origin, target, up)
SE3.y_look_at(origin, target, up)
SE3.z_look_at(origin, target, up)

Does this makes sense for anyone else, or would it bloat the code and documentation?

主要语言
Python
星标
641
派生
102
平均合并
1 天 18 小时
30 天内合并 PR
4

贡献指南

这个仓库没有索引到贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

rai-opensource/spatialmath-python 的其他 Issue

查看 rai-opensource/spatialmath-python 的全部 Issue

相似的 Issue

更多 Python Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。