Support Custom Asset Loading For GSplat Component
还没有人认领这个 Issue。
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- 难度
- 3/5
- 预计耗时
- 1-2 天
- 新手友好度
- 35/100
- Issue 类型
- 缺陷
- 描述清晰度
- 描述清楚
- 活跃度
- 冷清
- 技术栈
- react, typescript
调研方向
从 validation.ts 开始阅读 getPseudoPublicProps 和 createComponentDefinition,然后跟踪 getter-only 属性(例如 GSplatComponent.id)如何进入 schema 并被应用。使用自定义 Asset 示例和报告的 GSplat 失败来验证有效的自定义 Asset 不再触发对只读 id 的赋值,同时现有的组件行为保持不变。
由索引模型根据 Issue 内容生成。
描述
Description
I'm trying to use the component with a custom-loaded asset instead of relying on useSplat(url). My use case requires preprocessing .ply files with a @playcanvas/splat-transform based loader , similar to how the superSplat loader works.
Here is my implementation:
const fileSystem = new UrlReadFileSystem(typeof window !== 'undefined' ? window.location.origin : '');
async function load(filename: string, app: pc.Application, fileSystem: UrlReadFileSystem): Promise<Asset> {
const gsplatData = await loadGSplatData(filename, fileSystem);
const resource = new pc.GSplatResource(app.graphicsDevice, gsplatData);
const asset = new Asset(filename, 'gsplat', { url: `/assets/temp-splats/${filename}` });
asset.resource = resource;
asset.loaded = true;
app.assets.add(asset);
return asset;
}
const Scene = () => {
const [cur_asset, setCurAsset] = useState<Asset | null>(null);
const app = CreateApp();
useEffect(() => {
if (!app) return;
load('/assets/temp-splats/scene.ply', app, fileSystem)
.then(setCurAsset)
.catch(console.error);
}, [app]);
return (
<Entity name="splat">
{cur_asset && <GSplat asset={cur_asset} />}
</Entity>
);
};
When trying to pass a custom-constructed Asset to , I get:
Cannot set property id of #<GSplatComponent> which has only a getter
at createComponentDefinition (validation.ts:382)
Root Cause
The root cause is that getPseudoPublicProps (validation.ts) includes getter-only props. When descriptor.get exists and hasSetter is false, it still adds the property with isDefinedWithSetter: false: ->The component schema generation in createComponentDefinition doesn't filter out getter-only properties like GSplatComponent.id when building the prop schema. This path (which would be for custom asset loading) isn't currently supported or tested, so the schema application fails.
In detail the trigger is the assignment step that triggers the error. id is always in the schema, always gets a default, and is always included in safeProps. When applyProps runs, it tries to assign every prop, including id, and that assignment throws because id has no setter.
So:
It’s not the asset loading path that sets id.
It’s the generic “apply all schema props” logic that tries to set id to its default.
The failure would occur even with asset={null} or no props at all, because id is always present in the schema and always applied
I've already prepared a fix PR to support custom asset loaders. I believe the fix should be fairly minor and should allow custom asset loading as long as it abides by the Asset class defined in the documentation.
GSplat asset Property Documentation (PlayCanvas React API):
"asset? number | Asset
'Sets the gsplat asset for this gsplat component. Can also be an asset id. Gets the gsplat asset id for this gsplat component.'
Note: Assuming React support is meant to be flexible, having full loader control is essential IMO and not supporting valid custom Assets is a bit of a bummer. So I'll ensure my fix is up to par and it should only provide extra support without harming functionality.
Conclusion
Just wanted to share to see if anyone had similar type errors or issues I noticed the Element Component bug and from what I can tell it could also be resolved from my fix while not necessarily being a direct application. Even some proper handling in this area should be required as some custom error handling and debug support would be nice - as mentioned by the user of the element component issue. :)
I hope everyone is having a great day!
- 主要语言
- TypeScript
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playcanvas/react 的其他 Issue
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难度 4/5 3-5 天 新手友好度 35/100
playcanvas/react#320 ·
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Expose reference from <Application /> component可能重新可做 @abstrakt8 于 269 天前认领,目前没有进行中的 PR。 未关闭enhancement
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难度 4/5 3-5 天 新手友好度 45/100
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难度 3/5 1-2 天 新手友好度 35/100
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难度 4/5 3-5 天 新手友好度 35/100
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