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Running these scripts on a dedicated bedrock server on linux

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#8 13 条评论 2 个 reaction 已指派 0 人 在 GitHub 查看

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评估

难度
4/5
预计耗时
3-5 天
新手友好度
20/100
Issue 类型
缺陷
描述清晰度
需要澄清
活跃度
停滞
技术栈
typescript
领域
devops, game-dev

调研方向

从 ts-starter 项目及其修改过的 gulp 文件开始,然后查看 issue 中描述的 dedicated-server 设置和 behavior-pack 加载配置。如果所需环境可用,请重现构建和服务器连接步骤。当构建好的 behavior pack 被专用 Bedrock 服务器加载并且出现 starter 输出时,即视为完成;该 issue 尚无已确认的解决方案。

由索引模型根据 Issue 内容生成。

描述

Hi,

First, thank you so much for the great resources! I'm very excited to try to build some custom minecraft experiences for my kiddo and his friends.

This isn't an issue with the repo, but I'm new to minecraft development and I'm not sure where to go to ask this type of question.

I'm trying to get the ts-starter project running but I've run into a couple problems.

First, I've modified my gulp file to tell it that I'm running a dedicated server and have set up my paths such that when I run gulp build I can see the staterbp ending up built and copied to the correct spot.

From there I cannot figure out how to get the behavior pack to get picked up by the game. I've tried having it copied to both development_behavior_packs and also behavior_packs but I'm not seeing it in either case. I connect to my dedicated server and do not see the 'Hello starter!' printed out.

I also modified the code to reset the tickIndex counter to 0 every time it gets to 100, wondering if the printout was happening before I was able to load into my server, but alas, this didn't help either.

I've tried restarting the server and reconnecting with no luck.

Are there some settings I need to configure on my server to enable the loading of development_behavior_packs?

Thanks so much!

Jared

主要语言
TypeScript
星标
241
派生
48
平均合并
17 分钟
30 天内合并 PR
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环境准备

我们还没有检查这个项目的环境配置文件。先看它的 README,通用步骤见我们的新手贡献指南。

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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