Server: request channel info and send version info first on a new connection — joiners become audible ~4 RTT sooner
还没有人认领这个 Issue。
评估
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 新手友好度
- 65/100
- Issue 类型
- 重构
- 描述清晰度
- 描述清楚
- 活跃度
- 活跃
- 技术栈
- cpp
调研方向
The issue is about reordering two message creations in server.cpp's OnNewConnection to reduce latency for joining clients. Start by examining src/server.cpp lines 397-471, focusing on CreateClientIDMes, CreateVersionAndOSMes, and CreateReqChanInfoMes. Understand the stop-and-wait queue in protocol.cpp lines 519-541. Test the change by building the server and simulating joins with different RTTs to verify the improvement in audible delay.
由索引模型根据 Issue 内容生成。
描述
🤖 AI: A joining client stays inaudible until the server has its channel info: the fade-in advances only once bIsIdentified is set (#1589), and OnNewConnection requests it seventh in a stop-and-wait queue, one RTT per message.
With CreateVersionAndOSMes() and CreateReqChanInfoMes() moved right after CreateClientIDMes(), a 4.0.0beta3 joiner is heard sooner (netem loopback, tone recorded at a second client, 5 joins each):
| RTT | current | reordered |
|---|---|---|
| 20 ms | 197 ms | 119 ms |
| 100 ms | 805 ms | 395 ms |
| 200 ms | 1546 ms | 749 ms |
Moving only the channel-info request lands the sequence-counter switch inside the fade: a ~270 ms dropout on 8 of 8 joins. Moving both: 0–15 ms (current: 0–69 ms). Every client release 3.7.0–4.0.0beta3 joined (23 of 23).
It also shortens #3107's unidentified window: channel info arrives 302 ms after the first audio packet instead of 710 ms (100 ms RTT).
Does anything depend on the current order?
🤖 This message was written by AI and reviewed by @mcfnord.
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