Introduce a Kotlin Multiplatform Mobile library

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难度
5/5
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一周以上
新手友好度
20/100
Issue 类型
功能
描述清晰度
需要澄清
活跃度
停滞
技术栈
java, kotlin, rust
领域
mobile-dev

调研方向

Start by examining the current etebase-java implementation and how its Rust code generates classes. Research Kotlin Multiplatform Mobile support for Android, the JVM, and iOS, including native DLL loading. Done means a working library can use shared Kotlin code with platform-specific networking across the proposed targets.

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描述

KMM is a way to write code that runs on Android, iOS, native and the JVM. Common code is written in Kotlin and platform-specific code can then be used to implement lowlevel details (in this case networking).

The current etebase-java java implementation only works on Android. Rewriting it could make it possible to run it on Android and the JVM. Taking it a step further one could also include iOS support.

I am not familar with how native DLL loading would work in this case. I took a glimse at the code in this repository but do not really understand how it works to be honest. Does the Rust code generate all the necessary classes on built (deterministically)?

主要语言
Rust
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58
派生
8
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30 天内没有已合并 PR

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