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JNI: NewStringUTF (modified UTF-8) mangles astral-plane chars — emoji alphabet text is corrupted in transit

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评估

难度
3/5
预计耗时
1-2 天
新手友好度
52/100
Issue 类型
缺陷
描述清晰度
描述清楚
活跃度
活跃
技术栈
android, cpp, kotlin

调研方向

Start in jni_bridge.cpp: run a search for NewStringUTF and GetStringUTFChars, and check the output callback near line 189 first. The fix is to build engine-to-Kotlin strings from UTF-16 with NewString and to handle the Kotlin-to-engine direction the same way. Done when an emoji from the engine arrives intact in Kotlin, and a round-trip test with an astral-plane character passes.

由索引模型根据 Issue 内容生成。

描述

Follow-up from the #71 review loop (review M3, pre-existing).

jni_bridge.cpp uses env->NewStringUTF(...) for engine→Kotlin strings (e.g. output callback text at jni_bridge.cpp:189 and friends). JNI's NewStringUTF expects modified UTF-8 (CESU-8): 4-byte UTF-8 sequences — every astral-plane codepoint, i.e. most emoji — are invalid and get mangled. Since c003214 the app ships an Emoji alphabet, so astral chars are a live output path: the engine emits correct UTF-8, the Kotlin side receives garbage.

(The UTF-16-level coalescing contract added in #71 is correct at the Kotlin layer — ImeOutputCoalescerTest pins it — but the runtime path through JNI corrupts the string before Kotlin sees it.)

Fix pattern: decode UTF-8 → UTF-16 manually (or via String::fromUTF8 helpers) and construct with env->NewString(utf16, len). Audit every NewStringUTF in jni_bridge.cpp; also check the reverse direction (GetStringUTFChars — same modified-UTF-8 caveat) for Kotlin→engine strings (training import, seedBuffer).

Split out of #71 to keep that PR scoped to the batching fix.

主要语言
Kotlin
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4 小时 45 分钟
30 天内合并 PR
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