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blocks: how to handle 'undocked' blocks

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#43 5 条评论 1 个 reaction 已指派 0 人 在 GitHub 查看

还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
25/100
Issue 类型
功能
描述清晰度
需要澄清
活跃度
停滞
技术栈
javascript
领域
frontend

调研方向

先阅读此 issue 中的讨论,尤其是未停靠块的示例,然后查看 issue #42 和所引用的 PXT issue #849。在开始实现之前,需要先为未停靠块确定一致的行为;此处未定义完成标准。

由索引模型根据 Issue 内容生成。

描述

(this is a complex one that I think needs some discussion - opening this issue as a place for that)

At the moment in blocks, as far as I can see, any block on the canvas will cause code to be generated and likely run. There aren't 'hats' or 'events', not even an 'on start' one.

This can cause a few possible issues.
For one, it's fundamentally different to scratch
image
In this case, the 'hmm' will never happen.
The difference is not in itself a reason to change, but In the past we've seen kids use 'undocking' blocks as a way to 'comment them out' (IE you build a complex set of blocks and then 'undock' them in order to stop them running. This is one good reason to think about how things work.

(it's also different from PXT, too)

Secondly, it can create some confusing things on canvas if your project has grown and then shrunk again.

For example, someone who knows how to code will easily spot the issue here:
image
...but for someone who is only focused on the blocks this could be really confusing. This is a slightly artificial example, but I think the problem in general is real, especially given the lack of clear notification that things are not currently visible, etc. (see in part #42 )

Note that PXT removed 'hats' early on in development and decided to add them back. There's a good discussion about that here:
https://github.com/Microsoft/pxt/issues/849

主要语言
JavaScript
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201
派生
126
PR 合并指标
30 天内没有已合并 PR

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