Symbol depth: instance animation, button states, and the sixteen symbol.* commands the shell never binds
维护者通常 1 天内回复
还没有人认领这个 Issue。
评估
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 新手友好度
- 25/100
- Issue 类型
- 功能
- 描述清晰度
- 基本清楚
- 活跃度
- 活跃
- 技术栈
- rust
- 领域
- desktop-dev
调研方向
Start with the parity matrix in docs/planning/generated/dom-parity.md and decision 0044, which list the setAnimInstance* verbs as carried in the engine, then find where the shell's menus, panels and tools dispatch commands. Each of the sixteen symbol.* commands needs a real dispatch from the shell surface, and the renderer must honour any value it writes. Done means the reachability measurement rises, the floor is re-pinned with cargo run -p xtask -- reachability --bless, and a regression test fails when a binding is removed.
由索引模型根据 Issue 内容生成。
描述
The engine already carries these sixteen symbol.* commands; the shell's designed surface never binds any of them.
The DOM parity matrix (docs/planning/generated/dom-parity.md) marks all six setAnimInstance* verbs as carried (decision 0044) — the engine writes the ANNi / ANXf / ANYf / ANRi carriers and they round-trip. What is missing is the surface: a user cannot set an instance's frame count, loop count, offset, rotation, scale or start/end opacity, and CS6 exposes all six. The loop count also closes a residual already recorded in docs/NEXT.md (20.3) and docs/TASKS.md row 8 — "a document-level loop count (CS6's {loopCount:%Ai})".
The commands:
symbol.setAnimInstanceNumFrames,symbol.setAnimInstanceLoopCount,symbol.setAnimInstanceOffsetDist,symbol.setAnimInstanceRotationAmount,symbol.setAnimInstanceScaleAmount,symbol.setAnimInstanceStartEndOpacity— the instance animation properties.symbol.setButtonOptions,symbol.setButtonAutoSlice,symbol.setButtonShowDownOnLoad,symbol.setButtonIncludeDownState,symbol.setButtonIncludeOverWhileDownState— the button-symbol states and the auto-slice wiring.symbol.setParam,symbol.setCustomData— the parameter and custom-data carriers.symbol.editDetach,symbol.editReorder— the symbol editor's detach and reorder verbs.symbol.duplicateSymbolForAlias— the alias duplication path (decision 0053).
Acceptance:
- each command named here is dispatched from the shell's designed surface — a menu row, a panel field or a tool action. A literal in a comment does not count: the gate is a literal scan, and the binding has to be a real dispatch.
- where the surface writes a value the renderer ignores, the renderer honours it too. A field that engages and changes nothing observable is not a binding.
- the reachability measurement rises accordingly and the floor is re-pinned deliberately with
cargo run -p xtask -- reachability --bless(the bless refuses to lower it). - a regression test fails when the binding is removed.
- 主要语言
- Rust
- 星标
- 11
- 派生
- 1
- 平均合并
- 13 小时 16 分钟
- 30 天内合并 PR
- 38
环境准备
这个项目没有提供开发容器、Dockerfile 或贡献指南,环境需要你自己搭建:先看它的 README,通用步骤见我们的新手贡献指南。
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
aliasfoxkde/FireCraft 的其他 Issue
-
ci
难度 2/5 1-3 小时 新手友好度 78/100
aliasfoxkde/FireCraft#146 · 2 条评论 ·
维护者通常 1 天内回复
-
Hotspot, slice, primitive, autoshape and clipboard depth: the ten commands the shell never binds未关闭enhancement parity
难度 5/5 一周以上 新手友好度 35/100
aliasfoxkde/FireCraft#141 ·
维护者通常 1 天内回复
-
enhancement parity
难度 4/5 3-5 天 新手友好度 18/100
aliasfoxkde/FireCraft#140 ·
维护者通常 1 天内回复
-
enhancement parity
难度 5/5 一周以上 新手友好度 18/100
aliasfoxkde/FireCraft#139 ·
维护者通常 1 天内回复
-
Selection and filter depth: the thirteen selection.* and filter.* commands the shell never binds未关闭enhancement parity
难度 4/5 3-5 天 新手友好度 25/100
aliasfoxkde/FireCraft#138 ·
维护者通常 1 天内回复
查看 aliasfoxkde/FireCraft 的全部 Issue
相似的 Issue
-
难度 2/5 1-3 小时 新手友好度 62/100
维护者通常 1 天内回复
-
难度 2/5 1-3 小时 新手友好度 70/100
维护者通常 1 天内回复
-
C-Bug S-Needs-Triage
难度 2/5 1-3 小时 新手友好度 68/100
bevyengine/bevy#26536 ·
维护者通常 2 天内回复
-
Component:Software Type:Cleanup
难度 2/5 1-3 小时 新手友好度 72/100
维护者通常 1 天内回复
-
Soul sand and honey slow a gliding or flying player; vanilla's Player.getBlockSpeedFactor is 1.0 then可能已有人在做 关联的 PR 仍在进行中或已合并。 未关闭
难度 2/5 1-3 小时 新手友好度 68/100
horizon-rust/horizon#16176 · 1 条评论 ·
维护者通常 1 天内回复