Demonstration of Phong illumination and Phong/Gouraud Shading
仓库
alecjacobson 的仓库
Header only c++ port of source code from Bloomenthal's paper "An Implicit Surface Polygonizer"
A C++ & Python viewer for 3D data like meshes and point clouds
Python bindings for Polyscope
Reference implementation of Vectorization of Line Drawings via PolyVector Fields
Code for "Cascading upper bounds for triangle soup Pompeiu-Hausdorff distance" (SGP 2024). Authors: Leonardo Sacht and Alec Jacobson.
Yong Li's website
Automatically exported from code.google.com/p/psa
Corresponding code for the SIGGRAPH 2014 paper "Tangible and Modular Input Device for Character Articulation"
Blender add-on to compute and visualize resting orientations of a mesh object
Unofficial Chrome extension that adds a PWHL games, standings, and players panel to Google Search results
Geometry Processing Library for Python
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
Port of Michael Garland's QSlim to compile on Mac OS X
Quad-Edge Data Structure and Library
A C++ library for Quadratic Programming which implements the Goldfarb-Idnani active-set dual method.
A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.