Is it posible to implement ServerRewind with NetworkTransform?
还没有人认领这个 Issue。
评估
- 难度
- 5/5
- 预计耗时
- 一周以上
- 新手友好度
- 20/100
- Issue 类型
- 功能
- 描述清晰度
- 需要澄清
- 活跃度
- 停滞
- 技术栈
- csharp, unity
- 领域
- game-dev, networking
调研方向
先从 NetworkTransform 文档和 ServerRewind 路线图条目开始,然后将它们的 authority 行为与链接仓库中的两个 NetworkVariable 示例进行比较。确定运行时 authority 更改和 rewind 支持是否是预期功能,并记录受支持的实现方式或所需 NetworkTransform 更改的范围。
由索引模型根据 Issue 内容生成。
描述
Hello, im currently studying Unity and I started not so long ago using Netcode for GameObjects.
I started following the Unity docs and everything went smoothly until I faced NetworkTransforms, I tried movement with server autority and client autority, witch both worked fine, however I was unable to make a ServerRewind movement method.
I tried having multiple NetworkTransforms with changed autorities (with OnIsServerAuthoritative true and false) and changing them in runtime, needless to say, this didn't work nor changing the OnIsServerAuthoritative method via variable as the method seems to only been called once.
I searched for ways to implement ServerRewind in Netcode for GameObjects but I found zero information about it.
Eventually I managed to do it using 2 NetworkVariables, with write permisions both on server and client and exchanging them values whenever needed (I have an example in my repo if anyone is curious).
I know that ServerRewind is currently on the roadmap, but as it is currently, is there any way for implementing it with NetworkTransforms?
- 主要语言
- C#
- 星标
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- 平均合并
- 3 天 16 小时
- 30 天内合并 PR
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