Support repacking Archives (Lz4 compression configuration)
还没有人认领这个 Issue。
评估
调研方向
从 archive 命令以及 #62 暴露的块和目录元数据开始。定义如何读取并重新打包现有的 Archive,同时保留其内容,然后指定块大小、文件边界、填充和压缩回退的配置;当 Unity 能够加载生成的归档时,即视为完成。
由索引模型根据 Issue 内容生成。
描述
With #62 the archive command is exposing the blocks and directory section of the archive metadata.
This task is to add an option for "repacking" an existing Archive file (e.g. an AssetBundle) into a freshly compressed Archive that has the same content.
Unity already has AssetBundle.RecompressAssetBundleAsync which can handle some transformation, for example compressed to uncompressed.
However currently there is no way to influence how files are split into individual blocks for the block based compression (LZ4 and LZ4HC). Unity always uses 128KB block size and will span over file boundaries.
This task is to add a command for repacking an archive. It could take the following configuration parameters:
- more variability for the block sizes (max block size uncompressed (input) data, max block size compressed data)
- how file boundaries are handled (span or always split)
- padding between files
- minimum compression factor (at what ratio to fallback to uncompressed) - avoiding on a block by block based an extra layer of compression when the data is already compressed.
This would allow some optimization, including picking configurations specifically fine tuned to the target platform's characteristics.
In my understanding so long as the Block and Directory data structures are properly populated then the Unity Runtime will be able to load the archive data properly, e.g that it already could support reading a wider range of blocking.
- 主要语言
- C#
- 星标
- 821
- 派生
- 71
- 平均合并
- 3 小时 13 分钟
- 30 天内合并 PR
- 9
贡献指南
这个仓库没有索引到贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
Unity-Technologies/UnityDataTools 的其他 Issue
-
难度 2/5 1-3 小时 新手友好度 78/100
-
bug
难度 2/5 1-3 小时 新手友好度 75/100
-
enhancement
难度 2/5 1-3 小时 新手友好度 68/100
Unity-Technologies/UnityDataTools#116 · 1 条评论 ·
-
难度 2/5 1-3 小时 新手友好度 68/100
-
难度 4/5 3-5 天 新手友好度 55/100
查看 Unity-Technologies/UnityDataTools 的全部 Issue
相似的 Issue
-
Documentation
难度 2/5 1-3 小时 新手友好度 75/100
cake-build/cake#5024 ·
-
Frontend status/draft TechnicalDebt
难度 2/5 1-2 天 新手友好度 75/100
Altinn/altinn-auth#4143 ·
-
.NET Flaky Test Testing Tests
难度 2/5 1-3 小时 新手友好度 84/100
getsentry/sentry-dotnet#5617 · 1 条评论 ·
-
:watch: Not Triaged dotnet-fsharp/svc
难度 1/5 1 小时以内 新手友好度 90/100
-
Client customer-reported needs-team-attention question Service Attention WebPubSub
难度 2/5 1-3 小时 新手友好度 76/100
Azure/azure-sdk-for-net#63292 · 3 条评论 · 1 个 reaction ·