trap support bypass cooldown when calculating hit DPS
还没有人认领这个 Issue。
评估
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 新手友好度
- 58/100
- Issue 类型
- 缺陷
- 描述清晰度
- 基本清楚
- 活跃度
- 活跃
- 技术栈
- lua
- 领域
- desktop-dev, game-dev
调研方向
没有指定源文件或测试。首先使用链接的 PoB build 重现 Frost Bomb 加 Trap Support 的情况,然后追踪 hit-DPS 的计算,并将其与技能部分显示的陷阱冷却时间进行比较;当 DPS 遵守陷阱冷却时间时即算完成。
由索引模型根据 Issue 内容生成。
描述
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
trap support does not modify the cooldown or rate i can throw the trap at all. it is the same with and without it, as it is still tied to the original cooldown.
What is the behaviour in Path of Building?
linking trap support to frost bomb increases hit dps substantially, despite saying it is converting my skill cooldown into trap cooldown.
it shows it has the cooldown for the trap on the skill section but is only calculating the DPS using the cast rate, ignoring cooldowns.
How to reproduce the issue
link trap support to frost bomb.
disable trap support and hover over the enable to view the hit dps change, or enable it and include it in full dps
PoB for PoE1 build code
https://pobb.in/jzYl_J4RbxmV
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