The run-time takes 5+ seconds to respond to Debugger.enable
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评估
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 新手友好度
- 32/100
- Issue 类型
- 缺陷
- 描述清晰度
- 需要澄清
- 活跃度
- 停滞
- 技术栈
- android, javascript
调研方向
在列出的 template-master-detail 项目中,使用 tns debug android --start 在 Android Pixel 上重现该延迟。跟踪 runtime 如何处理 Debugger.enable、scriptParsed 和 Debugger.setBreakpointByUrl;当调试器初始化和预设断点在五秒超时前完成时,即表示完成。
由索引模型根据 Issue 内容生成。
描述
Please, provide the details below:
Did you verify this is a real problem by searching Stack Overflow and the other open issues in this repo?
Yes
Tell us about the problem
The run-time takes 5+ seconds to respond to Debugger.enable
Please provide the following version numbers that your issue occurs with:
- CLI: 3.3.1
Please tell us how to recreate the issue in as much detail as possible.
This is reproducible with:
https://github.com/NativeScript/template-master-detail-ts
https://github.com/NativeScript/template-master-detail-ng
https://github.com/NativeScript/template-master-detail-kinvey
against an Android Pixel.
clone https://github.com/NativeScript/template-master-detail-ts
cd template-master-detail-ts
tns platform add android
tns debug android --start
After receiving the Debugger.enable request the run-time would trigger scriptParsed events for all sources in the project (500+ files) first and only then would respond to the Debugger.enable request.
Starting a debug session against any of the listed projects would time out as the JavaScript debugger (Microsoft implementation) in Visual Studio has a non-configurable 5 second timeout on all requests.
In {N} Sidekick the debug session would not timeout but it would still take more than 5 seconds to initialize.
Please note that after receiving a response to Debugger.enable the JavaScript debugger in Visual Studio would start sending Debugger.setBreakpointByUrl for all pre-set breakpoints (again 5s timeout) and if the run-time does not respond to a request the breakpoint would remain inactive.
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