Fight: Monster being able to hit us
维护者通常 1 天内回复
还没有人认领这个 Issue。
评估
调研方向
Start by locating the monster attack animation data and the runtime fight and attack handling; the issue does not name files or tests. The work spans hit detection, player damage feedback, combo interruption, and death behavior. Done means active attack windows can hit the player and the listed hit and death responses work.
由索引模型根据 Issue 内容生成。
描述
Description
Currently we have no detected hitbox which means we will win every fight eventually. ;-) Let's change that.
TODOs
- Implement hero health bar at bottom of view next to air bar
- Attack animations define Hit_Limb, Attack_Window, etc. We need to store it somewhere in e.g., Props or PrefabProps and collect its information at runtime when the "hit" with our hero is processed.
- If monster is using its fists - Coll detection with monster collider and FightMode and current attack window
- Activate Collider named in HIT_LIMB when attack window is active
- Deactivate immediately if Attack window changes or the attack - which activated the HIT_LIMBs - is stopped
- If monster is using weapon - Coll detection with weapon collider and FightMode and current attack window
- Reset these values if Attack is stopped (where to do centrally? When monster is hit, yes, but can also happen when monster is falling down etc. Maybe simply when Attack() is stopped (finished or deleted from queue).
- If monster is using its fists - Coll detection with monster collider and FightMode and current attack window
- Visual Player hit
- Fetch event to substract VRPlayer's health bar
- When hit, darken vignette around us for a second to symbolize: Hit
- Play sound of "Aargh"
- Stop player combo immediately (at VRWeaponDomain or so) and Reset()
- Fetch event like in FightService (then: VRPlayerService or so...) and check if dead
- When dead
- Darken sight totally - Grey filter etc.
- Disable player motion (only rotation allowed)
- Play dead sound
- 主要语言
- C#
- 星标
- 33
- 派生
- 1
- 平均合并
- 1 天 17 小时
- 30 天内合并 PR
- 51
环境准备
- 没有 Dockerfile 或 Docker Compose 文件
- 有 Pull Request 模板
- 阅读贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
Gothic-Unity-Project/Gothic-Unity 的其他 Issue
-
bug
难度 2/5 1-3 小时 新手友好度 69/100
Gothic-Unity-Project/Gothic-Unity#487 ·
维护者通常 1 天内回复
-
bug
难度 4/5 3-5 天 新手友好度 49/100
Gothic-Unity-Project/Gothic-Unity#489 ·
维护者通常 1 天内回复
-
bug
难度 4/5 3-5 天 新手友好度 42/100
Gothic-Unity-Project/Gothic-Unity#488 ·
维护者通常 1 天内回复
-
bug
难度 4/5 3-5 天 新手友好度 55/100
Gothic-Unity-Project/Gothic-Unity#486 ·
维护者通常 1 天内回复
-
bug
难度 4/5 3-5 天 新手友好度 48/100
Gothic-Unity-Project/Gothic-Unity#485 ·
维护者通常 1 天内回复
查看 Gothic-Unity-Project/Gothic-Unity 的全部 Issue
相似的 Issue
-
难度 1/5 1-3 小时 新手友好度 78/100
QuantConnect/Documentation#2838 ·
维护者通常 1 天内回复
-
"Create your app": .sln/.slnx step and Solution Explorer instructions don't match current C# Dev Kit未关闭area-tutorials needs-triage
难度 1/5 1-3 小时 新手友好度 72/100
dotnet/website-feedback#1844 ·
-
Needs: Attention :wave: v5 v5-preview5
难度 2/5 1-3 小时 新手友好度 62/100
Azure/azure-functions-core-tools#5852 ·
维护者通常 2 天内回复
-
Manifest attribute tests fail intermittently when random words repeat可能已有人在做 关联的 PR 仍在进行中或已合并。 未关闭
难度 2/5 1-3 小时 新手友好度 85/100
OrchardCMS/OrchardCore#20194 ·
维护者通常 1 天内回复
-
VB -> C#
难度 2/5 1-3 小时 新手友好度 72/100
icsharpcode/CodeConverter#1301 ·
维护者通常 3 天内回复