overlay trouble

未关闭
#277 1 条评论 5 个 reaction 已指派 0 人 在 GitHub 查看

还没有人认领这个 Issue。

评估

难度
4/5
预计耗时
3-5 天
新手友好度
45/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
冷清
技术栈
csharp
领域
game-dev

调研方向

Start by reproducing the issue with a new terrain palette and wooden and highway bridges, then trace how bridge coverings choose their palette in the editor. The issue does not name files or tests, so locate the overlay and palette handling entry points first. Done means both bridge types display correctly with the new palette without regressing other terrain coverings.

由索引模型根据 Issue 内容生成。

描述

I used a new temperate terrain. The palette for this terrain is also new. However,the wooden bridges and highway bridges on this palette will not be recolored according to this new palette,just still follow Westwood's isotem.pal, which results these overlays bridge display a mess in WAE. Luckily,there are no other trouble with other new terrains or coverings. I suspect that bridge coverings are a more special type of covering

overlay=covering
————————
You are a good people .
Some Chinese moder put your code to improve chinese FA2SP.
You can learn from fa2sp from
https://bbs.ra2diy.com/forum.php?mod=viewthread&tid=25203
————————
I like yours forever,I think you are only true and clever editor.your UI is much pretty and understandable.
Hope you make better.

主要语言
C#
星标
148
派生
49
平均合并
4 天 9 小时
30 天内合并 PR
1

环境准备

  • 没有 Dockerfile 或 Docker Compose 文件
  • 没有 Pull Request 模板
  • 阅读贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

CnCNet/WorldAlteringEditor 的其他 Issue

查看 CnCNet/WorldAlteringEditor 的全部 Issue

相似的 Issue

更多 C# Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。