Filtering should respect the game's dotted path notation

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Issue 类型
功能
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基本清楚
活跃度
停滞
技术栈
typescript
领域
frontend

调研方向

Start by locating the graphical NPC and enemy selectors, then check whether the map load window uses the same filtering code. The issue asks for dotted paths such as main.lea to filter within the main namespace, with possible wildcard or subtype-only searches; maintainers still need to decide the exact syntax and scope. Done means searches filter matching entries in the relevant selectors.

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描述

Many resources in CrossCode use a form of "dotted path". For example, when loading a map you do something like ig.game.teleport("autumn.path-01") to load the map stored at data/maps/autumn/path-01.json. Or, when choosing a character for an NPC or dialog - you would do something like main.lea.

For the new graphical selector, it would be convenient if one could search for main.lea and filter it down to the main "namespace" and search in there for lea. For example, this search would only show ones that match the substring lea.

image

While it is possible to search for the second part by just typing lea, it doesn't filter, and only highlights ones that have that in their name, which isn't necessarily the most helpful when searching through larger character folders.

Potentially, to address filtering in merely subtypes (ignoring the "main type") those it can be supported to do a "wildcard" such as *.lea or merely .lea (or anything else, I leave that detail to the implementers and/or maintainers to decide.)

Everything I've said above was specifically in the context of the NPC selector out of the necessity for an example, but would also be applicable to things like the enemy selector as well.

As 2767mr pointed out, this could also be applied to the map load window, allowing searching for maps by using their dotted path. (I imagine if #280 gets implemented this could be very helpful to filtering maps.)

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