Support alternate solution for bazel based C++ builds
還沒有人認領這個 Issue。
評估
- 難度
- 5/5
- 預估耗時
- 一週以上
- 新手友好度
- 35/100
- Issue 類型
- 功能
- 描述清晰度
- 需要釐清
- 活躍度
- 冷清
- 技術堆疊
- cpp
- 領域
- build-system
研究方向
先從連結的 CodeQL 文件和現有的 Bazel 工作流程開始,接著確認 CLI 在建立資料庫期間需要哪些建置資訊。比較提議的 compile_commands.json、clang indexstore、Kythe 和 scip-clang 方案,包括遠端執行和快取方面的限制。當定義出一個受支援的替代方案,且其文件與驗證要求都很明確時,即表示完成。
由索引模型根據 Issue 內容生成。
描述
Currently the codeql documentation contains this example for use with bazel based projects:
# Navigate to the Bazel workspace.
# Before building, remove cached objects
# and stop all running Bazel server processes.
bazel clean --expunge
# Build using the following Bazel flags, to help CodeQL detect the build:
# `--spawn_strategy=local`: build locally, instead of using a distributed build
# `--nouse_action_cache`: turn off build caching, which might prevent recompilation of source code
# `--noremote_accept_cached`, `--noremote_upload_local_results`: avoid using a remote cache
# `--disk_cache=`: avoid using a disk cache. Note that a disk cache is no longer considered a remote cache as of Bazel 6.
codeql database create new-database --language=<language> \
--command='bazel build --spawn_strategy=local --nouse_action_cache --noremote_accept_cached --noremote_upload_local_results --disk_cache= //path/to/package:target'
# After building, stop all running Bazel server processes.
# This ensures future build commands start in a clean Bazel server process
# without CodeQL attached.
bazel shutdown
The gist of this is that you must start from scratch and build the whole project on the local machine without any caching. For many projects that moved to bazel moving away from this model was one of the core motivations. For large builds that rely on caching / remote execution, it may no longer be feasible to run the entire build on 1 machine, even if it's only on a scheduled cadence. Moreover the user might not even host the infrastructure to do this anymore, as all of their actual developer and CI builds go through remote execution.
It would be great if there was another way to communicate the necessary information to codeql, in a way that could work alongside bazel's model.
I can't tell from the documentation what the codeql CLI is actually pulling from the build, and I imagine it's quite in depth, but I assume there are other models that could work for providing the same information for certain types of builds.
For example for C++ some natural alternatives (from the user perspective) would be to:
- produce a compile_commands.json, which is also used in many other developer workflows like C++ LSPs
- produce a clang indexstore, which can be used as a query-able database for the project
- produce a kythe index
- produce a scip-clang index
Each of these options would work better in the bazel model, since indexes could be produced remotely, and cached, and compile_commands.json should already be supported for developer workflows.
related:
- 主要語言
- CodeQL
- 星號
- 10.1k
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- 2.1k
- 平均合併
- 2 天 16 小時
- 30 天內合併 PR
- 143
貢獻指南
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
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- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
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