Adding ---@class breaks auto completion
還沒有人認領這個 Issue。
評估
研究方向
使用報告中的 Lua 範例在 Visual Studio Code 擴充功能中重現此問題,比較有和沒有 ---@class err.Player 註解時的補全結果。追蹤類別註解的補全處理,並驗證存在該註解時會出現 p:set_position()、p.x、p.y 和 p.happy。
由索引模型根據 Issue 內容生成。
描述
How are you using the lua-language-server?
Visual Studio Code Extension (sumneko.lua)
Which OS are you using?
Linux
What is the issue affecting?
Completion
Expected Behaviour
I'm running into an issue where adding the ---@class annotation to a local variable seems to break auto completion. It should appear correctly even if the ---@class is affixed to a local variable.
Actual Behaviour
The autocomplete variables and functions are not appearing.
Reproduction steps
Here is a simple example of creating a new player class with the issue.
-- Here is a simple example of creating a new player class with the issue
-- Uncommenting the line below *breaks* the autocompletion for p.new()
-- ---@class err.Player
local Player = {}
Player.__index = Player
local function mixin_xy(o)
o.x = 0
o.y = 0
o.set_position = function(self, x, y)
self.x = x
self.y = y
end
return o
end
function Player.new()
local self = {}
self.happy = true
self = mixin_xy(self)
return setmetatable(self, Player)
end
local p = Player.new()
-- `p:set_position(), p.x, p.y, p.happy` no longer showing in auto complete if `---@class err.Player` is uncommented
When ---@class err.Player is uncommented, and above local Player = {}:
When ---@class err.Player is removed or commented:
The above image is the expected behaviour. However, when ---@class err.Player is added above local Player = {} it no longer works.
Additional Notes
No response
Log File
No response
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