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deal with steam deployment isolation

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#5,719 2 則留言 1 個 reaction 已指派 0 人 在 GitHub 檢視

維護者通常 3 天內回覆

還沒有人認領這個 Issue。

評估

難度
5/5
預估耗時
一週以上
新手友好度
25/100
Issue 類型
功能
描述清晰度
基本清楚
活躍度
停滯
技術堆疊
cpp
領域
desktop, devtools

研究方向

The issue describes changes to the DFHack launcher and dfhooks, including dfhooks.ini, but names no source files or tests. Start by locating the launcher and dfhooks entry points and tracing how they find the game and load DFHack. Done means supporting separate Steam install folders, the stated backward compatibility, and deferred hook updates after DF exits; the issue has had no comment for over 180 days.

由索引模型根據 Issue 內容生成。

描述

We've been getting reports that the beta version of the Steam client is installing DFHack in a folder labeled "Dwarf Fortress 2346660" instead of in "Dwarf Fortress", which is breaking the way that we make our dfhooks library visible to Dwarf Fortress

After some discussion on discord the following approach seems to me to be the best method for dealing with this:

  • Let Steam install DFHack wherever it likes
  • The DFHack launcher will, each time it is launched, locate the DF installation and if necessarily push dfhooks.dll/dfhooks.ld.so into that folder, along with a dfhooks.ini that contains the path of the DFHack installation
  • dfhooks will be modified to read this dfhooks.ini and use it to locate dfhack.dll/dfhack.ld.so and load it. This location will also be passed to the dfhack initialization and will be used as the dfhack app root folder location.
  • If the launcher is being launched in "show-activity" mode (because the game was launched from DF, not from DFHack) it will check to see if an update to dfhooks.dll is needed and will schedule that update after DF exits (to avoid a locked file conflict) when needed

Backward compatibility:

  • If dfhooks.ini is missing assume DFHack is installed in the same folder as DF
  • If the parameter for passing the dfhack root folder to dfhack.dll is missing, assume DFHack is installed in the current working directory
主要語言
C++
星號
2.1k
分支
509
平均合併
2 天 19 小時
30 天內合併 PR
25

環境準備

從這裡開始

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  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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