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'time' event doesn't fire after pause->play [Safari]

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
javascript
Domain
frontend

Research direction

Reproduce the issue in Safari using the player.play(), player.pause(), and player.on('time', ...) entry points shown in the report. Compare event delivery and player.currentTime() before and after pause-then-play; done means the time event fires again and currentTime advances after playback resumes.

Written by the indexing model from the issue text.

Description

I'm building a SC player on my website. There seems to be a bug in safari.
The following code works, after running player.play() for the first time. If i run pause and play again, the event doesn't fire anymore (ONLY in Safari).

player.on('time', function() {
      updateProgressBar();
});

I tried to build it manually with intervals and got a similar problem. After pausing and playing again, the value of player.currentTime() doesn't change anymore.

Dominant language
JavaScript
Stars
388
Forks
76
PR merge metrics
No merged PRs in 30d

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