'time' event doesn't fire after pause->play [Safari]
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- javascript
- Domain
- frontend
Research direction
Reproduce the issue in Safari using the player.play(), player.pause(), and player.on('time', ...) entry points shown in the report. Compare event delivery and player.currentTime() before and after pause-then-play; done means the time event fires again and currentTime advances after playback resumes.
Written by the indexing model from the issue text.
Description
I'm building a SC player on my website. There seems to be a bug in safari.
The following code works, after running player.play() for the first time. If i run pause and play again, the event doesn't fire anymore (ONLY in Safari).
player.on('time', function() {
updateProgressBar();
});
I tried to build it manually with intervals and got a similar problem. After pausing and playing again, the value of player.currentTime() doesn't change anymore.
- Dominant language
- JavaScript
- Stars
- 388
- Forks
- 76
- PR merge metrics
- No merged PRs in 30d
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