"Safe to Update" indicator
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
No files, tests, or entry points are named. Start by locating the existing game-version and mod-version availability data, then inspect how the mod list and its filters are implemented. Done means the manager clearly marks whether an update is safe and can show installed mods without versions for the target update.
Written by the indexing model from the issue text.
Description
Suggestion to add an indicator that shows green or red if it is safe or unsafe respectively to update the game. Specifically it would check if the current game version installed matches current available and if different, check all mods. If any mods do not have versions available for the update then show red unsafe indicator so players don't have to check every mod manually.
The indicator could also be a button that changes the modlist filter to "not updated to current" (or y'all can come up with a better name...) which lists currently installed mods that do not have versions for the update. This way you would know what you would have to give up to update anyway.
Thanks for the hard work and one of the best modloaders ever!
Aexoyir
- Dominant language
- Svelte
- Stars
- 500
- Forks
- 94
- Avg merge
- 9d 19h
- Merged PRs (30d)
- 2
Getting set up
We have not checked this project's setup files yet. Start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from satisfactorymodding/SatisfactoryModManager
-
Difficulty 2/5 1-3 hours Newbie friendliness 70/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
-
Difficulty 3/5 1-2 days Newbie friendliness 45/100
satisfactorymodding/SatisfactoryModManager#363 · 1 comment ·
-
SMM 3.1.0 Satisfactory Steam Stable 1.2 Actual build CL495413 Resolver incorrectly uses CL273254Open
Difficulty 3/5 1-2 days Newbie friendliness 58/100
satisfactorymodding/SatisfactoryModManager#361 · 1 comment ·
-
Custom game pathOpen
Difficulty 3/5 1-2 days Newbie friendliness 55/100
satisfactorymodding/SatisfactoryModManager#360 · 1 comment · 1 reaction ·
All issues in satisfactorymodding/SatisfactoryModManager
Similar issues
-
feature task
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
RealDevSquad/website-www#1178 ·
-
priority: P2
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
PedestrianDynamics/pyFDS-Evac#338 ·
Maintainers usually reply within 1 day
-
accessibility bug revealjs
Difficulty 2/5 1-3 hours Newbie friendliness 84/100
quarto-dev/quarto-cli#14961 ·
Maintainers usually reply within 1 day
-
[Simple] NavigationBar primary commands do not render AppBarButton.Content when it is a UIElementOpencontrol/navigationbar kind/bug triage/untriaged
Difficulty 2/5 1-3 hours Newbie friendliness 90/100
unoplatform/uno.toolkit.ui#1652 ·
Maintainers usually reply within 1 day