[Feature] In-browser play: auto-create save states on a timer and upload them to the server

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
45/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
python
Domain
backend

Research direction

Start by tracing how browser play currently creates and uploads save states, then read the related client and server entry points. Identify where an interval and retention limit could fit; the issue does not name files or tests. Done means configurable timed state creation and upload, with a configurable maximum number of states kept.

Written by the indexing model from the issue text.

Description

AI assistance disclosure: This issue was drafted with AI assistance.

Summary

When playing in a web browser, I want the emulator to create a save state automatically on a timer and upload it to the server. The reason: if I close the browser without saving, all progress since my last save is lost.

To be clear, this is about save states (the memory snapshots made by Save State) — not Quick Save/Quick Load slots, and not in-game save files (.srm), which already sync on their own.

What I'd like:

  • a configurable interval between auto-created states
  • a configurable maximum number of states to keep
Dominant language
Python
Stars
13.3k
Forks
747
Avg merge
1d 19h
Merged PRs (30d)
214

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First steps

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  4. Open a pull request that references the issue number.

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