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New Script Option AoE Room

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#197 0 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp
Domain
backend

Research direction

The issue proposes an apply_damage_room(rmX, dmg_intX) scripting option, with an optional damage type for resistances. Start by locating the existing scripting APIs for damage and room membership, then check how they handle characters and mobs. Done means the room-wide damage behavior and its interaction with damage types are defined and implemented; the issue does not name files or tests.

Written by the indexing model from the issue text.

Description

Ready For Pickup Scripting

apply_damage_room(rmX, dmg_intX)
where all mobs/chars in rmX take dmgX - in conjunction with other means, DoT could also be achieved in a room. (optional:
3rd param of damage type for resists?)

Dominant language
C++
Stars
3
Forks
4
Avg merge
18h 36m
Merged PRs (30d)
87

Getting set up

  • Ships a Dockerfile or Docker Compose file
  • No pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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