New Script Option AoE Engaged
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Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 32/100
Research direction
The issue describes a new apply_damage_engaged(chX, dmg_intX) script option, with an optional damage type for resistances, but names no files, tests, or entry points. First locate the existing damage script options and how a source mob’s engaged targets are represented. Done means the new option can apply damage to those targets; the issue does not specify behavior for resistances.
Written by the indexing model from the issue text.
Description
apply_damage_engaged(chX, dmg_intX)
where chX would be the source mob, so that the list of its engaged tgts can be determined and iterated in code. (optional:
3rd param of damage type for resists?)
- Dominant language
- C++
- Stars
- 3
- Forks
- 4
- Avg merge
- 18h 36m
- Merged PRs (30d)
- 87
Getting set up
- Ships a Dockerfile or Docker Compose file
- No pull request template
- No contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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