New Script Option AoE Engaged

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
32/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp
Domain
backend

Research direction

The issue describes a new apply_damage_engaged(chX, dmg_intX) script option, with an optional damage type for resistances, but names no files, tests, or entry points. First locate the existing damage script options and how a source mob’s engaged targets are represented. Done means the new option can apply damage to those targets; the issue does not specify behavior for resistances.

Written by the indexing model from the issue text.

Description

Ready For Pickup Scripting

apply_damage_engaged(chX, dmg_intX)
where chX would be the source mob, so that the list of its engaged tgts can be determined and iterated in code. (optional:
3rd param of damage type for resists?)

Dominant language
C++
Stars
3
Forks
4
Avg merge
18h 36m
Merged PRs (30d)
87

Getting set up

  • Ships a Dockerfile or Docker Compose file
  • No pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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