Touch Screen often fails
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 10/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- ios
- Domain
- mobile-dev
Research direction
The report mentions an iPhone 13, iOS 26.2, touchscreen controls, and connected controllers, but no folium file, test, or entry point. First verify that this report belongs to folium and identify the affected application and reproduction steps. The issue is not ready for implementation until the failing component and expected behavior are established.
Written by the indexing model from the issue text.
Description
The Touch screen fails and leads to games like Tomodachi life (heavy on touchscreen controls) failing often and having to restart the app, delete and put back the game, or getting a new ROM.
I’ve averaged it to be around 1/5 the touchscreen actually decides to work for me.
I use a IPhone 13, on IOS Version 26.2, so my thing my be a bit choppy, but I’m sure that’s not really what’s causing it.
I have maybe thought I may have been it not liking that my controller was connected maybe? But I’m not sure. For now I will play some less heavy touch screen games like New Super Mario Bros 2 I guess.
- Dominant language
- Python
- Stars
- 7.4k
- Forks
- 2.3k
- Avg merge
- 17h 22m
- Merged PRs (30d)
- 11
Contributor guide
First steps
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