(SSCAIT'2019) BetaStar is a StarCraft AI, written by a team at Nanjing University. It is written for StarCraft I. SSCAIT=Student StarCraft AI Tournament.
Repositórios
Repositórios de liuruoze
To be continued...
An easy, flexible, and accurate plate recognition project for Chinese licenses in unconstrained situations.
An dll to do the same function of EasyPR, and the sample !
EasyPR_Dll all src
The general test data set reside here.
An windows exe using EasyPR, get and try it!
(AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game of StarCraft". AAAI = AAAI Conference on Artificial Intelligence.
(TG'2023) Official code for the paper "Revisiting of AlphaStar" (previously called "Rethinking of AlphaStar"). It compares the raw interface with the human interface in the architecture of AlphsStar. TG = Transactions on Games
Implementations of QMIX, VDN, COMA, QTRAN, MAVEN, CommNet, DyMA-CL, and G2ANet on SMAC, the decentralised micromanagement scenario of StarCraft II
Tea is a simple and easy Deep Learning framework aims for teaching, reading and learning. More details will come soon in a few months.
(TG'2021) Code for paper "Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning". TG = Transactions on Games.
Provide data, gif images, and other big resources for other projects of mine.
Starcraft AI Bot
Solutions for the book: Cracking the coding interview V4. Written in C++.
Structured Edge Detection Toolbox
A python library for genetic algorithms
结巴中文分词
My presonal repository
EasyPR main site