[iOS] Main-thread hang in PageChildViewController.propagateSafeArea when UIKit doesn't apply additionalSafeAreaInsets (9.0.7–10.0.0)
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Ninguém assumiu esta issue ainda.
Avaliação
- Dificuldade
- 4/5
- Tempo estimado
- 3-5 dias
- Facilidade para iniciantes
- 55/100
- Tipo de issue
- Bug
- Clareza
- Claramente especificada
- Status de atividade
- Ativa
- Stack de tecnologia
- ios, react-native, swift
- Domínio
- mobile, performance
Direção de pesquisa
Start with ios/Extensions.swift, especially PageChildViewController.propagateSafeArea() and the callbacks shown in the stack trace. Review how additionalInsets(toReach:) uses safeAreaInsets, then reproduce the described zoom push and pop sequence and check whether repeated writes stop when UIKit leaves the safe area unchanged. Done means the main-thread hang is prevented while normal safe-area propagation still works.
Escrita pelo modelo de indexação a partir do texto da issue.
Descrição
Summary
On iOS, PageChildViewController.propagateSafeArea() in ios/Extensions.swift can loop forever on the main thread. The app stops responding, one core stays at 100%, and the iOS watchdog kills it (0x8BADF00D, either scene-update or failed-to-terminate). We see this in production TestFlight builds on 9.0.7. 9.0.11 and 10.0.0 ship the same propagateSafeArea.
Environment
| Component | Version |
|---|---|
| react-native-pager-view | 9.0.7 (same code in 9.0.11 and 10.0.0) |
| React Native | 0.88.0, Fabric |
| React | 19.3.0 |
| Expo / Expo Router | 58.0.17 / 58.0.25 |
| react-native-screens | 4.30.0 |
| Device | iPhone 16 on iOS 27.0.1; also reproduced on an iOS 27.2 Simulator |
Setup and trigger
The screen is a horizontal PagerView with three tabs, each holding a vertical list. A sticky header above the pager hides on scroll by animating translateY on the pager's container, so the pager slides up under the status bar. Tapping a list item pushes a native-stack screen with an iOS 18+ zoom transition (expo-router Link.AppleZoom). The freeze reproduces within about six cycles of: scroll the list, open an item, go back, scroll again. It happens right after going back while the header slides away.
What the loop does
Main-thread sample from the frozen Simulator app (Debug build):
PageChildViewController.viewDidLayoutSubviews() Extensions.swift:35
PageChildViewController.propagateSafeArea() Extensions.swift:64 (additionalSafeAreaInsets = insets)
-[UIViewController _updateContentOverlayInsetsForSelfAndChildren]
... -[UIView _safeAreaInsetsDidChangeFromOldInsets:]
PageChildViewController.viewSafeAreaInsetsDidChange() Extensions.swift:40
PageChildViewController.propagateSafeArea() Extensions.swift:64
... (nested again and again, then the next layout pass starts over)
At Extensions.swift:64, lldb on the same page controller shows this on every pass:
viewInWindow = {{0, 36.89}, {402, 854}} -> target top = 62 - 36.89 ≈ 25.1
view.safeAreaInsets = {62, 0, 51, 0} (never changes)
additionalSafeAreaInsets = {-152846256.6, 0, 36.77, 0}
{-152846293.5, 0, 36.99, 0}
{-152846330.4, 0, 36.88, 0} ... (−36.9 per write, forever)
additionalInsets(toReach:) derives the inherited inset as view.safeAreaInsets - additionalSafeAreaInsets, which assumes UIKit applied the last write. Here UIKit does not apply additionalSafeAreaInsets to this page at all, so view.safeAreaInsets stays at 62. Each pass therefore computes new = current + (target - 62), which moves the value by the same −36.9 pt every time. The > 0.5 "changed?" check is always true, so the write and its callbacks never stop. We don't know why UIKit stops applying the insets for this page. It only shows up after the zoom push and pop.
Before 9.x (8.0.2, UIViewRepresentable) this screen did not hang.
Patch we ship
This makes propagateSafeArea ignore its own nested callback, and write again only when the target or the page's actual safe area moved since its last write. In the normal case the first write lands and later passes have nothing to change, so behavior is unchanged. In the broken state it writes once and stops. With it, the same repro ran 20 cycles without a freeze. During 8 of those cycles, lldb counted 10 writes the new check skipped; without the patch, each of those would have started the endless loop.
@@ -21,6 +21,8 @@ struct RepresentableView: UIViewControllerRepresentable {
class PageChildViewController: UIViewController {
var wrappedView: UIView?
+ private var isPropagatingSafeArea = false
+ private var lastSafeAreaWrite: (target: UIEdgeInsets, safeArea: UIEdgeInsets)?
override func viewDidLoad() {
super.viewDidLoad()
@@ -55,14 +57,37 @@ class PageChildViewController: UIViewController {
/// Do not walk to the nearest ancestor with a non-zero inset. That source
/// is in the ancestor's own coordinate space and can track scroll offset
/// (#1099).
+ ///
+ /// `additionalInsets(toReach:)` assumes UIKit applies the value written
+ /// here. A page re-hosted by a zoom transition can keep a fixed
+ /// `safeAreaInsets` instead, so every pass subtracts the same gap again and
+ /// the main thread loops forever. Write only when the target or the page's
+ /// safe area moved since the last write.
private func propagateSafeArea() {
- let insets = additionalInsets(toReach: targetSafeAreaInsets())
- if abs(additionalSafeAreaInsets.top - insets.top) > 0.5
- || abs(additionalSafeAreaInsets.left - insets.left) > 0.5
- || abs(additionalSafeAreaInsets.bottom - insets.bottom) > 0.5
- || abs(additionalSafeAreaInsets.right - insets.right) > 0.5 {
- additionalSafeAreaInsets = insets
+ guard !isPropagatingSafeArea else {
+ return
+ }
+ let target = targetSafeAreaInsets()
+ let insets = additionalInsets(toReach: target)
+ if Self.insetsMatch(additionalSafeAreaInsets, insets) {
+ return
+ }
+ if let lastWrite = lastSafeAreaWrite,
+ Self.insetsMatch(lastWrite.target, target),
+ Self.insetsMatch(lastWrite.safeArea, view.safeAreaInsets) {
+ return
}
+ isPropagatingSafeArea = true
+ additionalSafeAreaInsets = insets
+ isPropagatingSafeArea = false
+ lastSafeAreaWrite = (target: target, safeArea: view.safeAreaInsets)
+ }
+
+ private static func insetsMatch(_ lhs: UIEdgeInsets, _ rhs: UIEdgeInsets) -> Bool {
+ abs(lhs.top - rhs.top) <= 0.5
+ && abs(lhs.left - rhs.left) <= 0.5
+ && abs(lhs.bottom - rhs.bottom) <= 0.5
+ && abs(lhs.right - rhs.right) <= 0.5
}
private func additionalInsets(toReach target: UIEdgeInsets) -> UIEdgeInsets {
We're happy to open a PR with this if the approach looks right, or to test another fix.
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