Call to undeclared geometry function/attribute in wasm crate

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
82/100
Issue type
Bug
Clarity
Clearly specified
Activity status
Active
Tech stack
rust, wasm
Domain
build-system

Research direction

Start at crates/processing_wasm/src/lib.rs around line 2285 and compare the geometry_attribute_dead binding with the declarations in crates/processing_render/src/geometry/attribute.rs around lines 220-231 and 293-308. Run the wasm crate build to reproduce the undeclared-call error; done means the binding matches an available geometry function or is otherwise corrected and the crate builds successfully.

Written by the indexing model from the issue text.

Description

Hey!
I was playing around with libprocessing today and couldn't build because of a undeclared call to geometry_attribute_dead in the wasm crate. From what i understand, there's no dead attribute in the geometry crate, but i'm no Rust or Bevy expert (yet! :D)

https://github.com/processing/libprocessing/blob/f6a9c4bf48e51bfa78143e10a97069fa44492860/crates/processing_wasm/src/lib.rs#L2285

https://github.com/processing/libprocessing/blob/f6a9c4bf48e51bfa78143e10a97069fa44492860/crates/processing_render/src/geometry/attribute.rs#L220-L231

https://github.com/processing/libprocessing/blob/f6a9c4bf48e51bfa78143e10a97069fa44492860/crates/processing_render/src/geometry/attribute.rs#L293-L308

I got it to work by commenting the whole binding like so :

/*
#[wasm_bindgen(js_name = "geometryAttributeDead")]
pub fn js_geometry_attribute_dead() -> u64 {
    geometry_attribute_dead().to_bits()
}
*/
Dominant language
Rust
Stars
69
Forks
14
Avg merge
15d 22h
Merged PRs (30d)
3

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