revisit workaround for iOS allowTouchSnag problem
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- frontend
Research direction
Start by checking whether scenery issue #547 is fixed, then locate the FunctionNode configuration in the function-builder code. Restore allowTouchSnag:true as described in this issue, and verify that the iOS touch-snag behavior is enabled again.
Written by the indexing model from the issue text.
Description
Due to https://github.com/phetsims/function-builder/issues/29#issuecomment-219879387, scenery's "touch snag" feature was disabled (hopefully temporarily) for all instances of FunctionNode. When https://github.com/phetsims/scenery/issues/547 is fixed, set allowTouchSnag:true.
- Dominant language
- TypeScript
- Stars
- 5
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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