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flipY renders tile incorrectly

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
75/100
Issue type
Bug
Clarity
Clearly specified
Activity status
Active
Tech stack
javascript

Research direction

The bug is in src/renderer/webgl/renderNodes/transformer/TransformerTile.js where flipY incorrectly modifies x instead of y. Start by examining the file to understand the tile rendering logic. Run the provided test code to see the visual issue. After fixing the line, verify that the tile positions remain correct and flipping works as expected.

Written by the indexing model from the issue text.

Description

Version

  • Phaser Version: 4.2.1
  • Operating system: Arch Linux
  • Browser: n/a

Description

flipY seems to displace tiles to an incorrect position when displayed.

src/renderer/webgl/renderNodes/transformer/TransformerTile.js:

    var x = - halfWidth;
        var y = - halfHeight;

        if (element.flipX)
        {
            width *= -1;
            x += frameWidth;
        }

        if (element.flipY)
        {
            height *= -1;
            x += frameHeight;
        }

verified that changing x+= frameHeight; to y+= frameHeight; under flipY fixes the issue.

Example Test Code

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>Phaser Tile flipY Bug</title>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
</head>
<body>
<script>
const config = {
    type: Phaser.WEBGL,
    width: 640,
    height: 480,
    scene: {
        create
    }
};

new Phaser.Game(config);

function create()
{
    // Create a 2-tile, 16x16 tileset.
    const canvas = document.createElement('canvas');
    canvas.width = 32;
    canvas.height = 16;

    const ctx = canvas.getContext('2d');

    // Tile 0: empty
    ctx.fillStyle = '#222';
    ctx.fillRect(0, 0, 16, 16);

    // Tile 1: asymmetric shape so vertical flipping is obvious.
    ctx.fillStyle = '#00ff00';
    ctx.fillRect(16, 0, 16, 4);
    ctx.fillRect(16, 0, 4, 16);

    canvas.toBlob(blob =>
    {
        const url = URL.createObjectURL(blob);

        this.textures.addImage(
            'tiles',
            new Image()
        );

        const image = new Image();

        image.onload = () =>
        {
            this.textures.remove('tiles');
            this.textures.addImage('tiles', image);

            runTest(this);
        };

        image.src = url;
    });
}

function runTest(scene)
{
    const map = scene.make.tilemap({
        data: [
            [1, 1]
        ],
        tileWidth: 16,
        tileHeight: 16
    });

    const tileset = map.addTilesetImage(
        'tiles',
        'tiles',
        16,
        16,
        0,
        0
    );

    const layer = map.createLayer(
        0,
        tileset,
        60,
        40
    );

    // Flip only the right tile vertically.
    const tile = layer.getTileAt(1, 0);

    tile.flipY = true;

    // Expected tile boundaries.
    const graphics = scene.add.graphics();

    graphics.lineStyle(1, 0xff0000);
    graphics.strokeRect(60, 40, 16, 16);
    graphics.strokeRect(76, 40, 16, 16);

    scene.add.text(
        60,
        70,
        'flipY should not change tile position',
        {
            fontSize: '12px',
            color: '#ffffff'
        }
    );
}
</script>
</body>
</html>

Additional Information

Dominant language
JavaScript
Stars
40.4k
Forks
7.2k
PR merge metrics
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