Layer is not extended from GameObject class
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 72/100
- Issue type
- Bug
- Clarity
- Clearly specified
- Activity status
- Quiet
- Tech stack
- javascript
- Domain
- game-dev
Research direction
Start with src/gameobjects/layer/Layer.js around line 100, where the issue says GameObject.call is used. Reproduce the behavior with the linked CodePen snippet and inspect the Layer and GameObject definitions. Done means a layer created with this.add.layer() reports true for instanceof Phaser.GameObjects.GameObject.
Written by the indexing model from the issue text.
Description
Version
- Phaser Version: 4.1.0
- Operating system:
- Browser:
Description
var layer = this.add.layer();
var isGameObject = layer instanceof Phaser.GameObjects.GameObject;
console.log(isGameObject);
false in console.
Although it call GameObject.call(this, scene, 'Layer'), but the layer instanceof Phaser.GameObjects.GameObject is still return false.
- Dominant language
- JavaScript
- Stars
- 40.3k
- Forks
- 7.2k
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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