First Game Example Needs Upgraded to Support Phaser 4
Nobody has claimed this yet.
Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 72/100
- Issue type
- Documentation
- Clarity
- Clearly specified
- Activity status
- Quiet
- Tech stack
- javascript
- Domain
- documentation, game-dev
Research direction
Open the first game example in the Phaser documentation and locate the lines calling stars.children.iterate. Change those calls to stars.children.forEach, then run or load the example to confirm it works with Phaser 4 and the stars behavior remains correct.
Written by the indexing model from the issue text.
Description
In the first game example from the Phaser docs, the lines which call the stars.children.iterate method need to be changed to stars.children.forEach due to a breaking API change in Phaser 4.
- Dominant language
- JavaScript
- Stars
- 40.3k
- Forks
- 7.2k
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from phaserjs/phaser
-
Difficulty 2/5 1-3 hours Newbie friendliness 84/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
-
Difficulty 1/5 Under an hour Newbie friendliness 82/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
Similar issues
-
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
HarperFast/skills#96 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
Automattic/studio#4908 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 74/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 86/100
sugarlabs/musicblocks#8847 ·
-
client-controller-update ta-bot-triage team-money-movement
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
MetaMask/metamask-mobile#36594 ·