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A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"

Last commit Nov 19, 2021

 (35 stars) (1 fork) (0 indexed issues) (0 open good first issues)

The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

Last commit Jan 21, 2020

 (5 stars) (0 forks) (0 indexed issues) (0 open good first issues)

A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"

Last commit Oct 6, 2020

 (108 stars) (6 forks) (0 indexed issues) (0 open good first issues)

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Last commit Nov 8, 2023

 (3,441 stars) (524 forks) (3 indexed issues) (3 open good first issues)

A tool for easy automating and customizing build process for Unity.

Last commit Sep 3, 2019

 (99 stars) (20 forks) (0 indexed issues) (0 open good first issues)

Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")

Last commit Aug 5, 2019

 (25 stars) (6 forks) (0 indexed issues) (0 open good first issues)

Last commit Jan 19, 2018

 (17 stars) (3 forks) (0 indexed issues) (0 open good first issues)

ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.

Last commit Mar 4, 2019

 (110 stars) (18 forks) (0 indexed issues) (0 open good first issues)

Shiny effect of uGUI, which does not need mask or normal map.

Last commit Jun 24, 2019

 (453 stars) (68 forks) (0 indexed issues) (0 open good first issues)

A simple build interface for Unity CLI. Support all platforms without executeMethod option.

Last commit Feb 11, 2021

 (26 stars) (1 fork) (0 indexed issues) (0 open good first issues)

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

Last commit Nov 8, 2025

 (2,735 stars) (319 forks) (0 indexed issues) (0 open good first issues)

Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.

Last commit Jan 3, 2019

 (205 stars) (28 forks) (0 indexed issues) (0 open good first issues)

Editor for SubAsset in unity project.

Last commit Oct 24, 2025

 (149 stars) (12 forks) (0 indexed issues) (0 open good first issues)

A tool for edit script symbol define for Unity.

Last commit Sep 30, 2017

 (34 stars) (6 forks) (0 indexed issues) (0 open good first issues)

Last commit Nov 1, 2023

 (0 stars) (0 forks) (0 indexed issues) (0 open good first issues)

This package provides a component to reduce jaggies in uGUI elements.

Last commit Oct 12, 2025

 (50 stars) (0 forks) (0 indexed issues) (0 open good first issues)

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

Last commit Nov 9, 2023

 (5,127 stars) (728 forks) (1 indexed issue) (0 open good first issues)

Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.

Last commit May 28, 2021

 (171 stars) (21 forks) (0 indexed issues) (0 open good first issues)

This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.

Last commit Sep 12, 2025

 (174 stars) (10 forks) (0 indexed issues) (0 open good first issues)

Last commit May 21, 2018

 (22 stars) (8 forks) (0 indexed issues) (0 open good first issues)