A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"
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The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
A tool for easy automating and customizing build process for Unity.
Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")
ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
Shiny effect of uGUI, which does not need mask or normal map.
A simple build interface for Unity CLI. Support all platforms without executeMethod option.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
Editor for SubAsset in unity project.
A tool for edit script symbol define for Unity.
This package provides a component to reduce jaggies in uGUI elements.
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.