[0.85] Tab focus crashes the app (std::terminate in BorderPrimitive) when the focus-visual host has a backgroundColor; please backport #16386 to 0.85-stable
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Assessment
- Difficulty
- 2/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 64/100
- Issue type
- Bug
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- cpp, react-native
- Domain
- desktop-dev
Research direction
The fix is already on main as #16386 (commit ba65c6b486) and only touches the BorderPrimitive(ComponentView &outer) constructor in BorderPrimitive.cpp, setting m_ownsRootVisual(true). Start by reading that commit against the 0.85-stable copy of the file, then cherry-pick it onto the 0.85-stable branch rather than re-deriving the change. Build the Windows native project and run the Tab-focus repro from the issue (a View with backgroundColor wrapping two TextInputs) to confirm the crash is gone. Done means a backport PR merged to 0.85-stable and queued for a 0.85.x release.
Written by the indexing model from the issue text.
Description
Problem Description
On 0.85.0 (New Architecture, lifted composition), pressing Tab to move keyboard focus terminates the app whenever the view that hosts the focus visual has a backgroundColor. Debug builds show "abort() has been called". Release builds die with 0xc0000409 (FAST_FAIL_FATAL_APP_EXIT) in ucrtbase!abort.
This is already fixed on main by #16386 ("Fix crash modifying outline property"). That PR gives the owning BorderPrimitive constructor m_ownsRootVisual(true). The fix is not on 0.85-stable, and 0.85.0 is the only 0.85 release on npm, so every 0.85 app still has the crash. Could #16386 be backported to 0.85-stable and shipped in a 0.85.x release?
Why it crashes: BorderPrimitive(ComponentView &outer) creates its own empty root sprite but leaves m_ownsRootVisual at its default of false. When TryUpdateSpecialBorderLayers creates its layers, it inserts them at m_outer->borderInsertAtIndex() + i. Since 0.85 that value is 1 whenever the owner has a m_backgroundVisual. So the first layer is inserted at index 1 into a sprite with 0 children, and CompVisualImpl::InsertAt hits if (index > m_childrenCache.size()) std::terminate();.
This constructor is used for the focus visual's inner and outer primitives (hostFocusVisual) and for m_outlinePrimitive. Two ways to trigger it:
- Tab focus: a pointer click focuses the same control without drawing a focus visual, so clicking never crashes. Tab does.
- Outline: a view that has both
backgroundColorand anoutline*style crashes the same way.
Stack, from a Release dump (no PDB for our CI build, so the RNW frames are identified by disassembly against the 0.85.0 source):
ucrtbase!abort
ucrtbase!terminate
Microsoft.ReactNative CompVisualImpl::InsertAt // index 1 > m_childrenCache.size() 0
Microsoft.ReactNative consume_..._IVisual<IVisual>::InsertAt // __FUNCSIG__ string in the thunk
Microsoft.ReactNative BorderPrimitive::TryUpdateSpecialBorderLayers // test m_ownsRootVisual; setne (m_outer->m_backgroundVisual != null)
Microsoft.ReactNative BorderPrimitive::finalize
Microsoft.ReactNative ComponentView::hostFocusVisual
Microsoft.ReactNative ComponentView::onGotFocus
Microsoft.ReactNative RootComponentView::SetFocusedComponent
Microsoft.ReactNative RootComponentView::TrySetFocusedComponent
Microsoft.ReactNative TryMoveFocus lambda
Microsoft.ReactNative walkTree (x4)
Microsoft.ReactNative RootComponentView::TryMoveFocus
Microsoft.ReactNative CompositionEventHandler::onKeyDown
Microsoft.UI.Input KeyboardInputWinRT::OnKeyDownEvent_Callback
Steps To Reproduce
- Create a 0.85.0 New Architecture app (lifted composition).
- Render a container with a background around two focusable controls:
<View style={{ flex: 1, backgroundColor: '#ffffff', padding: 24 }}> <TextInput placeholder="first" /> <TextInput placeholder="second" /> </View> - Click into the first input, then press Tab.
Expected Results
Focus moves to the second input and the focus visual is drawn. Instead the app terminates.
Removing the container's backgroundColor, or setting enableFocusRing={false} on the inputs, avoids the crash. Applying #16386's one-line change to BorderPrimitive.cpp in a source build fixes it.
CLI version
20.1.0
Environment
- react-native 0.85.3
- react-native-windows 0.85.0
- react 19.2.3
- Windows 11 (build 26300), x64
- Windows App SDK 1.8.260508005
Community Modules
Not relevant: the crash is entirely inside Microsoft.ReactNative.
Target React Native Architecture
New Architecture (WinAppSDK) Only
Target Platform Version
10.0.26100
Visual Studio Version
Visual Studio 2026
Build Configuration
Debug and Release (Release fails fast, Debug aborts)
Snack, code example, screenshot, or link to a repository
The snippet in Steps To Reproduce. Fix already on main: #16386 (commit ba65c6b486).
- Dominant language
- C++
- Stars
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- Merged PRs (30d)
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First steps
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