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jamesplease repositories

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A simple set of best practices to get HTML5 projects off on the right foot.

Last commit Jul 22, 2013

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Metal shaders for SwiftUI.

Last commit May 6, 2024

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Lean and mean Javascript implementation of the JSON-Patch standard. Update JSON documents using delta patches.

Last commit May 4, 2014

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Fast math typesetting for the web.

Last commit Sep 23, 2014

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A collection of custom post processing effects for Unity

Last commit Nov 23, 2020

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Global fog effect for Unity

Last commit Jul 2, 2015

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Creative coding library for Unity

Last commit Nov 8, 2018

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Repo showing how to use the Luckshot save system

Last commit Oct 4, 2023

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The quickest way to get an MQTT front-end running

Last commit Sep 15, 2015

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The MQTT client for Node.js and the browser

Last commit Oct 26, 2015

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Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.

Last commit Mar 20, 2016

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Small executable to fix the HI-Device polling issue, making the game playable again.

Last commit Feb 13, 2022

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Next.js gh-pages example

Last commit Dec 9, 2019

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My Unity post processing pipeline and shaders

Last commit Jan 7, 2023

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A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Last commit Jun 6, 2023

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A simple post-processing outline effect that uses depth-based edge detection.

Last commit Jun 6, 2023

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Last commit Jun 12, 2018

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An example demonstrating how to build a scene selector editor window.

Last commit Aug 21, 2021

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Serializable Scriptable Object for Unity

Last commit Sep 11, 2021

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