Idea for Discussion: Device Memory Management Primitives
まだ誰も着手していません。
評価
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 初心者へのやさしさ
- 8/100
- issue の種類
- 機能追加
- 明瞭さ
- おおむね明確
- 活発さ
- 停滞
- 技術スタック
- javascript
- 領域
- api, machine-learning
調査の方向性
This is an open design discussion about memory primitives for MLGraph and MLBuffer in the WebNN spec, not a bounded change. Start from the spec's MLGraph and MLBuffer/MLTensor sections and the related caching discussion the issue links to. Done would mean a recorded design decision from the maintainers, not a code patch, so a newcomer should first raise the question on the thread.
索引モデルが issue の本文から書いたものです。
説明
The idea is perhaps future-looking, but I'd like to bring it up for discussion.
Motivations
- Reduce the GPU/NPU memory required for completing a use case (e.g. text2image).
- Reduce the memory copy overhead of loading model weights (e.g. on disk) into GPU/NPU
- Enable processing of models whose weights can't fit in main memory as a whole (e.g. pipelining)
Real World Examples
Case 1: Text to Image
Text to Image use cases generally involves multiple models, represented as a three stage pipeline (consisting of at least 3 models).
Take FLUX to generate an image of 1024x1024 for example:
| Stage | Model(s) Example | Model Weight Size | Model's Resident Memory on GPU (Approx.) |
|---|---|---|---|
| 1. Text to Embedding | Google T5 XXL and CLIP-L; fp8 | 7GB | 8-12GB |
| 2. Diffusion / Denoising | FLUX UNet; fp8 | 12GB | 16GB |
| 3. Image decoding | FLUX Variational AutoEncoder; fp8 | 200MB | 16GB |
In the ideal case, all three stages fits in GPU memory (totaling > 32GB). This exceeds the limit of every consumer GPU (except Apple M series with a large unified memory).
The only practical way to run FLUX is to "load, compute, unload" each model into GPU in sequence, at the cost of "reinitialize" each stage for each text2image inference.
This reduces the required GPU memory max(required_memory_per_stage) from sum(required_memory_per_stage), and requires the main memory to fit sum(size_of_model_weight).
Note:
- Stable Diffusion has the same architecture (three stages), and uses pipelining on consumer GPUs.
- Using a larger image size increases the resident memory proportionally for stage 2 and 3.
Case 2: Mixture of Experts (MoE) model
MoE models are self-explanatory. They used multiple small models to produce one inference result (e.g. the next token in LLMs).
Only one small model (say 1/8 size of the entire model) need to reside in GPU memory at a time. Each small model sequentially computes their result, then the results are merged into a single output token.
A high level pseudo code:
while output != END_OF_TEXT:
outputs = []
for small_model of small_models:
small_model.load_to_gpu()
out = small_model.predict_next_token()
outputs.append(out)
small_model.unload_from_gpu()
output_token = select_from_outputs(outputs)
emit_to_caller(output_token)
If the GPU has enough memory, all of the small models can reside in memory (load and unload becomes no-op). If not, the small models are repeatedly load to and unload from gpu (usually to/from main memory).
Some LLMs adopt an architecture where the number of activated params (model weight that has to reside in GPU memory) is much smaller than the number of total params (total size of model weight). I believe they functions similarly to MoE at inference time from memory usage standpoint.
Examples:
- Mixtral 8x7b
- DeepSeek v2 (236B total params, 21B activated param per token)
Case 3: Model Streaming
I observe this technique when playing with Ollama.
If the model weight is too big to fit into main memory, the model weight are streamed from disk during inference (e.g. the model will be read from disk N times for N predicted tokens).
It's slow (bottlenecked by disk throughput), but does allow large models inference to happen.
Current WebNN API
Case 1 and 2 are feasible but not efficient. Model pipelining and partitioning involves destroying and rebuilding the compute graph.
For every inference (e.g. generate one image from a text prompt, predict one token using MoE model), we need to:
- Copy model weights from JavaScript ArrayBuffers into WebNN service process
- And, call platform-specific API to build (with an optional, potentially expensive, fuze/optimize pass)
Case 3 is infeasible because the entire model weight needs to be copied to WebNN service process before we can build a graph. We can fallback to model partitioning, and convert the problem to case 2.
API / Spec Implication
The topic for discussion :)
Two primitives?
- Swap a built MLGraph between GPU/NPU memory and main memory (e.g. PyTorch
model.to(device)) - Memory mapping from file-on-disk to main memory (POSIX
mmapequivalent?)
Related spec / APIs I can think of:
- MLBuffer / MLTensor
- Fetch: Obtain a mmap-ed response?
- File System Access: mmap a file on disk (from
FileSystemFileHandle)? - WebGPU: Shader's compilation cache
- @reillyeon mentioned to me about introducing a caching mechanism for MLGraph (e.g. save it for later use and avoid repeated graph compilation). Said mechanism might help here.
- 主要言語
- Bikeshed
- スター
- 566
- フォーク
- 72
- 平均マージ
- 6日 5時間
- マージ済み PR(30日)
- 1
環境構築
- Dockerfile・Docker Compose ファイルなし
- プルリクエストのテンプレートなし
- コントリビューションガイドを読む
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
webmachinelearning/webnn のほかの issue
-
難易度 5/5 1週間以上 初心者へのやさしさ 35/100
webmachinelearning/webnn#967 ·
-
難易度 5/5 1週間以上 初心者へのやさしさ 25/100
webmachinelearning/webnn#966 · コメント 1 件 ·
-
難易度 5/5 1週間以上 初心者へのやさしさ 35/100
webmachinelearning/webnn#965 · コメント 1 件 ·
-
難易度 3/5 1〜2日 初心者へのやさしさ 68/100
webmachinelearning/webnn#964 · コメント 1 件 · リアクション 1 件 ·
-
難易度 5/5 1週間以上 初心者へのやさしさ 30/100
webmachinelearning/webnn#963 · コメント 3 件 · リアクション 2 件 ·
webmachinelearning/webnn の issue をすべて見る
似ている issue
-
[2.x] extension-manager: update checks fail for composer repositories with credentials in the URLオープンtype/bug
難易度 2/5 1〜3時間 初心者へのやさしさ 76/100
メンテナーはふだん 1 日以内に返信
-
難易度 2/5 1〜3時間 初心者へのやさしさ 84/100
mcnaveen/health-connect-webhook#109 ·
メンテナーはふだん 1 日以内に返信
-
[Bug] DefaultSerializationExceptionWrapper does not implement Cleanable, so cleanup() is never invoked by codecs対応中かも @binbin0325 が今日担当しました。 オープンcomponent/need-triage type/need-triage
難易度 2/5 1〜3時間 初心者へのやさしさ 75/100
メンテナーはふだん 1 日以内に返信
-
難易度 2/5 1〜3時間 初心者へのやさしさ 76/100
developmentseed/titiler-cmr#261 ·
メンテナーはふだん 1 日以内に返信
-
[Bug]: APIGW request ID headers are inconsistent between server and client対応中かも @zouxingyuks が今日担当しました。 オープンproduct/backlog
難易度 2/5 1〜3時間 初心者へのやさしさ 74/100
TencentBlueKing/bk-nodemgr#3782 ·
メンテナーはふだん 1 日以内に返信