Make practice games useful for campus placement preparation
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まだ誰も着手していません。
評価
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 初心者へのやさしさ
- 25/100
調査の方向性
Start with related planning issue #22 and the games hub and landing page; the payload does not name their file paths. Define the intended skills and student journeys, then review how the existing Pattern Sprint and Digit Recall pages present rules, feedback, difficulty, accessibility, and practice guidance. Done means the hub explains playable games accurately, each exercise has clear learning feedback and guidance, and student feedback is gathered before expanding the catalog.
索引モデルが issue の本文から書いたものです。
説明
Context
The current games are Pattern Sprint and Digit Recall. They are original short exercises, but the games page describes them as a quick break and does not explain how they help with campus-placement preparation.
Proposal
Make the games area a useful placement-practice space. First define the skills and student journeys it should support; then improve the exercises, feedback, and page copy to match. Begin with areas that fit short browser rounds, such as quantitative aptitude and logical reasoning, and evaluate coding or interview practice with students before expanding.
Acceptance criteria
- Describe the intended placement-preparation skills for each exercise and avoid implying that the games predict or guarantee hiring outcomes.
- Provide a clear explanation after each answer and useful difficulty progression or practice guidance.
- Review questions and answers for correctness, clarity, and original authorship.
- Keep the core practice flow free, mobile-friendly, keyboard-accessible, and usable without login.
- State clearly that the content is independent practice, not an official assessment from an employer.
- Gather student feedback before expanding the game catalog.
Related planning issue: #22.
Implementation plan
Build original placement-practice games in focused contributions. All core practice remains free and available without login. Start small, gather student feedback, then expand the catalogue.
Foundation and first release
- #58 Shared catalogue, rules boundaries and session lifecycle
- #59 Switch Challenge: symbols and shapes
- #60 Digit Challenge: constrained arithmetic
- #61 Grid Challenge: spatial memory and symmetry
- #69 Browser history and per-game progress; can begin after the first game
Additional skill practice
- #62 Motion Challenge: standard and axis-restricted boards
- #63 Deductive Challenge: missing-symbol grids
- #64 Inductive Challenge: visual odd-one-out
- #65 Bubble Math: order expression values
- #68 Colour-position recall
Planning games and mixed sessions
- #66 Path Finder: rotatable arrow blocks
- #67 Key and Door: directed maze planning
- #70 Mixed timed practice; begins after at least three stable game families
This issue also owns the games hub and landing-page framing: show the skill, mode, difficulty and expected duration; link to instructions and relevant practice. Keep existing game links working. Do not advertise games or modes before they are playable.
Each game issue requires original puzzles/assets, explained rules/scoring, useful learning feedback, keyboard/touch controls and meaningful generator/evaluation tests. Quick-calculation and multiple-gap variants can follow the arithmetic/deductive foundations; no separate backend, public leaderboard or paid access is needed for this release.
- 主要言語
- TypeScript
- スター
- 1
- フォーク
- 1
- 平均マージ
- 8時間 58分
- マージ済み PR(30日)
- 37
環境構築
- Dockerfile または Docker Compose ファイルあり
- プルリクエストのテンプレートあり
- コントリビューションガイドを読む
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
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