Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
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リポジトリ
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Build datasets for instruction-based fine-tuning from existing documents.
An experiment in Metal graphics
Various experiments in on-device LLMs.
Class assignment
VXR Dev 2024