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Follow-ups to faction revamp

オープン
#400 コメント 3 件 リアクション 0 件 担当者 0 名 GitHub で見る

まだ誰も着手していません。

評価

難易度
5/5
見積もり時間
1週間以上
初心者へのやさしさ
15/100
issue の種類
機能追加
明瞭さ
説明が足りない
活発さ
停滞
技術スタック
java
領域
game-dev

調査の方向性

この issue は、マージ済みの issue #386 に対するフォローアップの集まりであり、ファイル、テスト、エントリーポイントは指定されていません。まず #386 を読み、その後、チェックボックスを 1 つ選んで個別にスコープを決めてください。完了条件は選択した項目によって異なり、ドキュメントから、派閥、戦闘、投射物の挙動まで及びます。

索引モデルが issue の本文から書いたものです。

説明

Enhancement-architectural Enhancement-code quality help wanted

With #386 merged we have overhauled factions! Nice jump @ZPendi and thanks for all the review from others like @Adrijaned :-)

Now there's a lot we can do with that sort of system, but as the PR was aging with 160+ comments I merged it with the intent to write some follow-ups here so they can be pursued separately in nice fresh new PRs.

  • The z hot key to show factions should probably be documented somewhere for now. Maybe even a step should be added to the tutorial?
  • Still need to find a fix to drawing text within the orbit of a planet
  • Mercenaries should probably always be allied with the player who hired them. Right now they come out at the faction their ship is assigned to, so a desert mercenary will happily follow you but will also be trying to blast you ;-) Maybe we can dynamically create a new modified asset that somehow is super loyal to the player? Maybe even unable to damage / be damaged by the player?
  • There were some remaining code quality issues in the PR on particular lines. @Adrijaned might you be able to detail them overall here or so? Or maybe only any remaining important ones
  • Weird situations can happen: if the player goes hostile against Imperials and dies, you still respawn at the imperial station, immediately getting shot at, whoops. Also I've seen station guards attacking their station - guessing they were trying to hit a nearby desert boss and just had the traditional imperial accuracy. Maybe guards should be unable to hit what they are guarding? Could make sense if they "share shield codes" or something.
  • We need some ways for the player to gain reputation with hostile factions. Throwing loot at them maybe? Bribery is a proud tradition
  • Ships in modules need to have factions assigned somehow. Maybe they're automatically in a faction named per their module?
  • Projectiles seem more eager to collide against their parent ship and each other even when fired from the same weapon (some groups of things should probably simply be absorbed or bypass certain groups of other things)
主要言語
Java
スター
350
フォーク
125
PR マージ指標
30日以内にマージされた PR はありません

環境構築

はじめの一歩

  1. issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
  2. 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
  3. リポジトリをフォークし、ブランチを切って変更します。
  4. issue 番号を参照したプルリクエストを送ります。

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